use wxUin32 for wxUniChar::value_type: we need 32bit for it regardless of the platform
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44941 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -11,6 +11,7 @@
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#ifndef _WX_UNICHAR_H_
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#ifndef _WX_UNICHAR_H_
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#define _WX_UNICHAR_H_
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#define _WX_UNICHAR_H_
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#include "wx/defs.h"
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#include "wx/chartype.h"
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#include "wx/chartype.h"
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class WXDLLIMPEXP_BASE wxUniCharRef;
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class WXDLLIMPEXP_BASE wxUniCharRef;
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@@ -23,7 +24,7 @@ public:
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// NB: this is not wchar_t on purpose, it needs to represent the entire
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// NB: this is not wchar_t on purpose, it needs to represent the entire
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// Unicode code points range and wchar_t may be too small for that
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// Unicode code points range and wchar_t may be too small for that
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// (e.g. on Win32 where wchar_t* is encoded in UTF-16)
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// (e.g. on Win32 where wchar_t* is encoded in UTF-16)
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typedef unsigned int value_type;
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typedef wxUint32 value_type;
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wxUniChar() : m_value(0) {}
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wxUniChar() : m_value(0) {}
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