Better fix for duplicate wxContextMenuEvent generation under MSW.

Fix the bug with multiple wxContextMenuEvent being generated for a single
WM_CONTEXTMENU without breaking context menus for wxTextCtrl (and all the
other native controls). Do this by ensuring that WM_CONTEXTMENU is still
passed to DefWindowProc() if we don't process it instead of just being eaten
completely in any case.

Also add a unit test checking for this bug to ensure it stays fixed.

See #13683.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74329 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2013-07-02 20:24:22 +00:00
parent bdbdb4d181
commit dbd5b2ce42
2 changed files with 85 additions and 19 deletions

View File

@@ -29,6 +29,7 @@
#include "wx/menu.h"
#include "wx/scopedptr.h"
#include "wx/scopeguard.h"
#include "wx/uiaction.h"
// FIXME: Currently under OS X testing paint event doesn't work because neither
// calling Refresh()+Update() nor even sending wxPaintEvent directly to
@@ -242,6 +243,7 @@ private:
CPPUNIT_TEST( ScrollWindowWithHandler );
CPPUNIT_TEST( MenuEvent );
CPPUNIT_TEST( DocView );
WXUISIM_TEST( ContextMenuEvent );
CPPUNIT_TEST_SUITE_END();
void OneHandler();
@@ -253,6 +255,7 @@ private:
void ScrollWindowWithHandler();
void MenuEvent();
void DocView();
void ContextMenuEvent();
DECLARE_NO_COPY_CLASS(EventPropagationTestCase)
};
@@ -573,3 +576,67 @@ void EventPropagationTestCase::DocView()
// get the event in order.
ASSERT_MENU_EVENT_RESULT( menuChild, "advmcpA" );
}
#if wxUSE_UIACTIONSIMULATOR
class ContextMenuTestWindow : public wxWindow
{
public:
ContextMenuTestWindow(wxWindow *parent, char tag)
: wxWindow(parent, wxID_ANY),
m_tag(tag)
{
Connect(wxEVT_CONTEXT_MENU,
wxContextMenuEventHandler(ContextMenuTestWindow::OnMenu));
}
private:
void OnMenu(wxContextMenuEvent& event)
{
g_str += m_tag;
event.Skip();
}
const char m_tag;
wxDECLARE_NO_COPY_CLASS(ContextMenuTestWindow);
};
void EventPropagationTestCase::ContextMenuEvent()
{
ContextMenuTestWindow * const
parent = new ContextMenuTestWindow(wxTheApp->GetTopWindow(), 'p');
wxON_BLOCK_EXIT_OBJ0( *parent, wxWindow::Destroy );
ContextMenuTestWindow * const
child = new ContextMenuTestWindow(parent, 'c');
parent->SetSize(100, 100);
child->SetSize(0, 0, 50, 50);
child->SetFocus();
wxUIActionSimulator sim;
const wxPoint origin = parent->ClientToScreen(wxPoint(0, 0));
// Right clicking in the child should generate an event for it and the
// parent.
g_str.clear();
sim.MouseMove(origin + wxPoint(10, 10));
sim.MouseClick(wxMOUSE_BTN_RIGHT);
// At least with MSW, for WM_CONTEXTMENU to be synthesized by the system
// from the right mouse click event, we must dispatch the mouse messages.
wxYield();
CPPUNIT_ASSERT_EQUAL( "cp", g_str );
// Right clicking outside the child should generate the event just in the
// parent.
g_str.clear();
sim.MouseMove(origin + wxPoint(60, 60));
sim.MouseClick(wxMOUSE_BTN_RIGHT);
wxYield();
CPPUNIT_ASSERT_EQUAL( "p", g_str );
}
#endif // wxUSE_UIACTIONSIMULATOR