fixed bug in ScrollWindow refresh logic

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8423 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-09-26 16:47:56 +00:00
parent dd27aca4ee
commit db086a01fa

View File

@@ -658,8 +658,10 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
// and now repaint the uncovered area
// FIXME: we repaint the intersection of these rectangles twice - is
// it bad?
// FIXME: We repaint the intersection of these rectangles twice - is
// it bad? I don't think so as it is rare to scroll the window
// diagonally anyhow and so adding extra logic to compute
// rectangle intersection is probably not worth the effort
wxRect rect;
rect.x = ptOrigin.x + ptSource.x;
@@ -670,7 +672,7 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
if ( dx < 0 )
{
// refresh the area along the right border
rect.x += size.x;
rect.x += size.x + dx;
rect.width = -dx;
}
else
@@ -693,7 +695,7 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
if ( dy < 0 )
{
// refresh the area along the bottom border
rect.y += size.y;
rect.y += size.y + dy;
rect.height = -dy;
}
else