Compilation fixes for Penguin under Unicode.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@20491 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -43,24 +43,24 @@
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#define VIEW_ASPECT 1.3
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/* `Main program' equivalent, creating windows and returning main app frame */
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bool MyApp::OnInit(void)
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bool MyApp::OnInit()
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{
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/* Create the main frame window */
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MyFrame *frame = new MyFrame(NULL, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
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MyFrame *frame = new MyFrame(NULL, wxT("wxWindows OpenGL Demo"), wxPoint(50, 50), wxSize(400, 300));
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/* Make a menubar */
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wxMenu *fileMenu = new wxMenu;
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fileMenu->Append(wxID_EXIT, "E&xit");
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fileMenu->Append(wxID_EXIT, wxT("E&xit"));
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(fileMenu, "&File");
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menuBar->Append(fileMenu, wxT("&File"));
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frame->SetMenuBar(menuBar);
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frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER);
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frame->SetCanvas( new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER) );
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/* Load file wiht mesh data */
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frame->m_canvas->LoadLWO( "penguin.lwo" );
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frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
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/* Show the frame */
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frame->Show(TRUE);
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@@ -178,10 +178,10 @@ void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
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void TestGLCanvas::LoadLWO(const wxString &filename)
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{
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/* test if lightwave object */
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if (!lw_is_lwobject(filename)) return;
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if (!lw_is_lwobject(filename.mb_str())) return;
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/* read lightwave object */
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lwObject *lwobject = lw_object_read(filename);
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lwObject *lwobject = lw_object_read(filename.mb_str());
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/* scale */
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lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
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@@ -29,11 +29,11 @@ extern "C" {
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typedef struct
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{
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// gint do_init; /* true if initgl not yet called */
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int do_init;
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lwObject *lwobject; /* lightwave object mesh */
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float beginx,beginy; /* position of mouse */
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float quat[4]; /* orientation of object */
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float zoom; /* field of view in degrees */
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int do_init;
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lwObject *lwobject; /* lightwave object mesh */
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float beginx,beginy; /* position of mouse */
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float quat[4]; /* orientation of object */
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float zoom; /* field of view in degrees */
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} mesh_info;
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@@ -46,6 +46,7 @@ public:
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/* Define a new frame type */
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class TestGLCanvas;
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class MyFrame: public wxFrame
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{
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public:
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@@ -53,30 +54,35 @@ public:
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long style = wxDEFAULT_FRAME_STYLE);
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void OnExit(wxCommandEvent& event);
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public:
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void SetCanvas( TestGLCanvas *canvas ) { m_canvas = canvas; }
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TestGLCanvas *GetCanvas() { return m_canvas; }
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private:
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TestGLCanvas* m_canvas;
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DECLARE_EVENT_TABLE()
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DECLARE_EVENT_TABLE()
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};
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class TestGLCanvas: public wxGLCanvas
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{
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public:
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TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas");
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~TestGLCanvas(void);
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public:
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TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("TestGLCanvas"));
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~TestGLCanvas(void);
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void OnPaint(wxPaintEvent& event);
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void OnSize(wxSizeEvent& event);
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void OnEraseBackground(wxEraseEvent& event);
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void LoadLWO( const wxString &filename);
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void OnMouse( wxMouseEvent& event );
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void InitGL(void);
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void OnPaint(wxPaintEvent& event);
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void OnSize(wxSizeEvent& event);
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void OnEraseBackground(wxEraseEvent& event);
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void LoadLWO( const wxString &filename);
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void OnMouse( wxMouseEvent& event );
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void InitGL(void);
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mesh_info info;
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bool block;
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mesh_info info;
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bool block;
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DECLARE_EVENT_TABLE()
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private:
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DECLARE_EVENT_TABLE()
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};
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#endif
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