Compilation fixes for Penguin under Unicode.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@20491 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2003-05-06 07:02:16 +00:00
parent 5e0701b3a5
commit da6c39648e
2 changed files with 34 additions and 28 deletions

View File

@@ -43,24 +43,24 @@
#define VIEW_ASPECT 1.3
/* `Main program' equivalent, creating windows and returning main app frame */
bool MyApp::OnInit(void)
bool MyApp::OnInit()
{
/* Create the main frame window */
MyFrame *frame = new MyFrame(NULL, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
MyFrame *frame = new MyFrame(NULL, wxT("wxWindows OpenGL Demo"), wxPoint(50, 50), wxSize(400, 300));
/* Make a menubar */
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, "E&xit");
fileMenu->Append(wxID_EXIT, wxT("E&xit"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, "&File");
menuBar->Append(fileMenu, wxT("&File"));
frame->SetMenuBar(menuBar);
frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER);
frame->SetCanvas( new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER) );
/* Load file wiht mesh data */
frame->m_canvas->LoadLWO( "penguin.lwo" );
frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
/* Show the frame */
frame->Show(TRUE);
@@ -178,10 +178,10 @@ void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
void TestGLCanvas::LoadLWO(const wxString &filename)
{
/* test if lightwave object */
if (!lw_is_lwobject(filename)) return;
if (!lw_is_lwobject(filename.mb_str())) return;
/* read lightwave object */
lwObject *lwobject = lw_object_read(filename);
lwObject *lwobject = lw_object_read(filename.mb_str());
/* scale */
lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));

View File

@@ -29,11 +29,11 @@ extern "C" {
typedef struct
{
// gint do_init; /* true if initgl not yet called */
int do_init;
lwObject *lwobject; /* lightwave object mesh */
float beginx,beginy; /* position of mouse */
float quat[4]; /* orientation of object */
float zoom; /* field of view in degrees */
int do_init;
lwObject *lwobject; /* lightwave object mesh */
float beginx,beginy; /* position of mouse */
float quat[4]; /* orientation of object */
float zoom; /* field of view in degrees */
} mesh_info;
@@ -46,6 +46,7 @@ public:
/* Define a new frame type */
class TestGLCanvas;
class MyFrame: public wxFrame
{
public:
@@ -53,30 +54,35 @@ public:
long style = wxDEFAULT_FRAME_STYLE);
void OnExit(wxCommandEvent& event);
public:
void SetCanvas( TestGLCanvas *canvas ) { m_canvas = canvas; }
TestGLCanvas *GetCanvas() { return m_canvas; }
private:
TestGLCanvas* m_canvas;
DECLARE_EVENT_TABLE()
DECLARE_EVENT_TABLE()
};
class TestGLCanvas: public wxGLCanvas
{
public:
TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas");
~TestGLCanvas(void);
public:
TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("TestGLCanvas"));
~TestGLCanvas(void);
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void LoadLWO( const wxString &filename);
void OnMouse( wxMouseEvent& event );
void InitGL(void);
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void LoadLWO( const wxString &filename);
void OnMouse( wxMouseEvent& event );
void InitGL(void);
mesh_info info;
bool block;
mesh_info info;
bool block;
DECLARE_EVENT_TABLE()
private:
DECLARE_EVENT_TABLE()
};
#endif