More notes about sizer changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28272 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2004-07-16 21:40:01 +00:00
parent a61c65b304
commit da2c76724f
4 changed files with 183 additions and 81 deletions

View File

@@ -19,22 +19,8 @@ be used for the minimum size used by the sizer. The wx.FIXED_MINSIZE
flag was added that will cause the sizer to use the old behaviour in
that it will <em>not</em> call the window's methods to determine the new best
size, instead the minsize that the window had when added to the sizer
(or the size the window was created with) will always be used.</p>
<p>Related to the above, when controls and some other window types are
created either the size passed to the constructor, or their &quot;best
size&quot; if an explicit size was not passed in, is set as the window's
minimal size. For non top-level windows that hasn't meant much in the
past, but now the sizers are sensitive to the window's minimal size.
The key point to understand here is that it is no longer the window's
size it has when added to the sizer that matters, but its minimal
size. So you might have some issues to iron out if you create a
control without a size and then set its size to something before
adding it to the sizer. Since it's minimal size is probably not the
size you set then the sizer will appear to be misbehaving. The fix is
to either set the size when calling the window's constructor, or to
reset the min size by calling SetSizeHints. You can call SetSizeHints
at anytime to change the minsize of a window, just call the sizer's
Layout method to redistribute the controls as needed.</p>
(or the size the window was created with) will always be used. Please
see the Sizers section in the Migration Guide for more details.</p>
<p>Added new MaskedEditControl code from Will Sadkin. The modules are
now locaed in their own sub-package, wx.lib.masked. Demos updated.</p>
<p>The changes that implemented the incompatible wx.DC methods in 2.5.1.5