Use __WINDOWS__ for OS kind checks and reserve __WXMSW__ for GUI toolkit.
This change prepares the way for using wxGTK under Windows as this would still define __WINDOWS__ but use __WXGTK__ instead of __WXMSW__. Closes #14064. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -21,7 +21,7 @@
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#include "wx/memory.h"
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#ifndef WX_PRECOMP
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#ifdef __WXMSW__
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#ifdef __WINDOWS__
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#include "wx/msw/wrapwin.h"
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#endif
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#include "wx/utils.h"
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@@ -888,7 +888,7 @@ static MemoryCriticalSection memLocker;
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#endif // USE_THREADSAFE_MEMORY_ALLOCATION
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#if !(defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE)))
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#if !(defined(__WINDOWS__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE)))
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#if wxUSE_GLOBAL_MEMORY_OPERATORS
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void * operator new (size_t size, wxChar * fileName, int lineNum)
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{
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@@ -922,7 +922,7 @@ void operator delete[] (void * buf)
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}
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#endif // wxUSE_ARRAY_MEMORY_OPERATORS
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#endif // wxUSE_GLOBAL_MEMORY_OPERATORS
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#endif // !(defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE)))
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#endif // !(defined(__WINDOWS__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE)))
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// TODO: store whether this is a vector or not.
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void * wxDebugAlloc(size_t size, wxChar * fileName, int lineNum, bool isObject, bool WXUNUSED(isVect) )
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@@ -1045,7 +1045,7 @@ void wxTrace(const wxChar * ...)
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va_start(ap, fmt);
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#ifdef __WXMSW__
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#ifdef __WINDOWS__
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wvsprintf(buffer,fmt,ap) ;
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#else
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vsprintf(buffer,fmt,ap) ;
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@@ -1059,7 +1059,7 @@ void wxTrace(const wxChar * ...)
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wxDebugContext::GetStream().flush();
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}
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else
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#ifdef __WXMSW__
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#ifdef __WINDOWS__
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#ifdef __WIN32__
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OutputDebugString((LPCTSTR)buffer) ;
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#else
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@@ -1085,7 +1085,7 @@ void wxTraceLevel(int, const wxChar * ...)
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va_start(ap, fmt);
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#ifdef __WXMSW__
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#ifdef __WINDOWS__
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wxWvsprintf(buffer,fmt,ap) ;
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#else
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vsprintf(buffer,fmt,ap) ;
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@@ -1099,7 +1099,7 @@ void wxTraceLevel(int, const wxChar * ...)
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wxDebugContext::GetStream().flush();
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}
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else
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#ifdef __WXMSW__
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#ifdef __WINDOWS__
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#ifdef __WIN32__
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OutputDebugString((LPCTSTR)buffer) ;
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#else
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