Use __WINDOWS__ for OS kind checks and reserve __WXMSW__ for GUI toolkit.
This change prepares the way for using wxGTK under Windows as this would still define __WINDOWS__ but use __WXGTK__ instead of __WXMSW__. Closes #14064. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -37,7 +37,7 @@
|
||||
#include "wx/scopedptr.h"
|
||||
#include "wx/except.h"
|
||||
|
||||
#if defined(__WXMSW__)
|
||||
#if defined(__WINDOWS__)
|
||||
#include "wx/msw/private.h"
|
||||
#include "wx/msw/msvcrt.h"
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
}
|
||||
} gs_enableLeakChecks;
|
||||
#endif // wxCrtSetDbgFlag
|
||||
#endif // __WXMSW__
|
||||
#endif // __WINDOWS__
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// private classes
|
||||
@@ -238,7 +238,7 @@ static bool DoCommonPreInit()
|
||||
wxLog::GetActiveTarget();
|
||||
#endif // wxUSE_LOG
|
||||
|
||||
#ifdef __WXMSW__
|
||||
#ifdef __WINDOWS__
|
||||
// GUI applications obtain HINSTANCE in their WinMain() but we also need to
|
||||
// initialize the global wxhInstance variable for the console programs as
|
||||
// they may need it too, so set it here if it wasn't done yet
|
||||
@@ -246,7 +246,7 @@ static bool DoCommonPreInit()
|
||||
{
|
||||
wxSetInstance(::GetModuleHandle(NULL));
|
||||
}
|
||||
#endif // __WXMSW__
|
||||
#endif // __WINDOWS__
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -432,9 +432,9 @@ void wxEntryCleanup()
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// for MSW the real wxEntry is defined in msw/main.cpp
|
||||
#ifndef __WXMSW__
|
||||
#ifndef __WINDOWS__
|
||||
#define wxEntryReal wxEntry
|
||||
#endif // !__WXMSW__
|
||||
#endif // !__WINDOWS__
|
||||
|
||||
int wxEntryReal(int& argc, wxChar **argv)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user