Use __WINDOWS__ for OS kind checks and reserve __WXMSW__ for GUI toolkit.

This change prepares the way for using wxGTK under Windows as this would
still define __WINDOWS__ but use __WXGTK__ instead of __WXMSW__.

Closes #14064.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2012-03-04 00:29:31 +00:00
parent 2e3407de5c
commit d98a58c543
55 changed files with 192 additions and 193 deletions

View File

@@ -60,7 +60,7 @@ WXDLLIMPEXP_BASE void wxDebugFree(void * buf, bool isVect = false);
// devik 2000-8-29: All new/delete ops are now inline because they can't
// be marked as dllexport/dllimport. It then leads to weird bugs when
// used on MSW as DLL
#if defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE))
#if defined(__WINDOWS__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE))
inline void * operator new (size_t size, wxChar * fileName, int lineNum)
{
return wxDebugAlloc(size, fileName, lineNum, false, false);
@@ -108,7 +108,7 @@ void * operator new[] (size_t size, wxChar * fileName, int lineNum);
void operator delete[] (void * buf);
#endif // wxUSE_ARRAY_MEMORY_OPERATORS
#endif // defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE))
#endif // defined(__WINDOWS__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE))
// VC++ 6.0 and MWERKS
#if ( defined(__VISUALC__) && (__VISUALC__ >= 1200) ) || defined(__MWERKS__)