Use __WINDOWS__ for OS kind checks and reserve __WXMSW__ for GUI toolkit.
This change prepares the way for using wxGTK under Windows as this would still define __WINDOWS__ but use __WXGTK__ instead of __WXMSW__. Closes #14064. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -60,7 +60,7 @@ WXDLLIMPEXP_BASE void wxDebugFree(void * buf, bool isVect = false);
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// devik 2000-8-29: All new/delete ops are now inline because they can't
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// be marked as dllexport/dllimport. It then leads to weird bugs when
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// used on MSW as DLL
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#if defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE))
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#if defined(__WINDOWS__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE))
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inline void * operator new (size_t size, wxChar * fileName, int lineNum)
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{
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return wxDebugAlloc(size, fileName, lineNum, false, false);
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@@ -108,7 +108,7 @@ void * operator new[] (size_t size, wxChar * fileName, int lineNum);
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void operator delete[] (void * buf);
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#endif // wxUSE_ARRAY_MEMORY_OPERATORS
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#endif // defined(__WXMSW__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE))
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#endif // defined(__WINDOWS__) && (defined(WXUSINGDLL) || defined(WXMAKINGDLL_BASE))
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// VC++ 6.0 and MWERKS
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#if ( defined(__VISUALC__) && (__VISUALC__ >= 1200) ) || defined(__MWERKS__)
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