Use __WINDOWS__ for OS kind checks and reserve __WXMSW__ for GUI toolkit.

This change prepares the way for using wxGTK under Windows as this would
still define __WINDOWS__ but use __WXGTK__ instead of __WXMSW__.

Closes #14064.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2012-03-04 00:29:31 +00:00
parent 2e3407de5c
commit d98a58c543
55 changed files with 192 additions and 193 deletions

View File

@@ -60,17 +60,17 @@ struct WXDLLIMPEXP_BASE wxLanguageInfo
{
int Language; // wxLanguage id
wxString CanonicalName; // Canonical name, e.g. fr_FR
#ifdef __WXMSW__
#ifdef __WINDOWS__
wxUint32 WinLang, // Win32 language identifiers
WinSublang;
#endif // __WXMSW__
#endif // __WINDOWS__
wxString Description; // human-readable name of the language
wxLayoutDirection LayoutDirection;
#ifdef __WXMSW__
#ifdef __WINDOWS__
// return the LCID corresponding to this language
wxUint32 GetLCID() const;
#endif // __WXMSW__
#endif // __WINDOWS__
// return the locale name corresponding to this language usable with
// setlocale() on the current system
@@ -79,9 +79,9 @@ struct WXDLLIMPEXP_BASE wxLanguageInfo
// for Unix systems GetLocaleName() is trivial so implement it inline here, for
// MSW it's implemented in intl.cpp
#ifndef __WXMSW__
#ifndef __WINDOWS__
inline wxString wxLanguageInfo::GetLocaleName() const { return CanonicalName; }
#endif // !__WXMSW__
#endif // !__WINDOWS__
// ----------------------------------------------------------------------------