Use __WINDOWS__ for OS kind checks and reserve __WXMSW__ for GUI toolkit.
This change prepares the way for using wxGTK under Windows as this would still define __WINDOWS__ but use __WXGTK__ instead of __WXMSW__. Closes #14064. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -60,17 +60,17 @@ struct WXDLLIMPEXP_BASE wxLanguageInfo
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{
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int Language; // wxLanguage id
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wxString CanonicalName; // Canonical name, e.g. fr_FR
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#ifdef __WXMSW__
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#ifdef __WINDOWS__
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wxUint32 WinLang, // Win32 language identifiers
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WinSublang;
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#endif // __WXMSW__
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#endif // __WINDOWS__
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wxString Description; // human-readable name of the language
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wxLayoutDirection LayoutDirection;
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#ifdef __WXMSW__
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#ifdef __WINDOWS__
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// return the LCID corresponding to this language
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wxUint32 GetLCID() const;
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#endif // __WXMSW__
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#endif // __WINDOWS__
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// return the locale name corresponding to this language usable with
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// setlocale() on the current system
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@@ -79,9 +79,9 @@ struct WXDLLIMPEXP_BASE wxLanguageInfo
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// for Unix systems GetLocaleName() is trivial so implement it inline here, for
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// MSW it's implemented in intl.cpp
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#ifndef __WXMSW__
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#ifndef __WINDOWS__
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inline wxString wxLanguageInfo::GetLocaleName() const { return CanonicalName; }
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#endif // !__WXMSW__
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#endif // !__WINDOWS__
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// ----------------------------------------------------------------------------
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