added wxAnimateCtrl test (rest of the patch 1581391)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42235 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2006-10-22 12:12:41 +00:00
parent ecf48edf90
commit d956f3e7e7
4 changed files with 63 additions and 0 deletions

View File

@@ -178,6 +178,27 @@ void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
preferencesDialog.ShowModal();
}
void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
{
#if wxUSE_ANIMATIONCTRL
// get the pointers we need
wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
if (!btn || !btn->GetParent()) return;
wxWindow *win = btn->GetParent();
wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
if (ctrl->IsPlaying())
{
ctrl->Stop();
btn->SetLabel(wxT("Play"));
}
else
{
ctrl->Play();
btn->SetLabel(wxT("Stop"));
}
#endif
}
void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
@@ -219,6 +240,13 @@ void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
#endif
#if wxUSE_ANIMATIONCTRL
// dynamically connect our event handler for the "clicked" event of the "play" button
// in the animation ctrl page of our dialog
dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_COMMAND_BUTTON_CLICKED,
wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay));
#endif
// All done. Show the dialog.
dlg.ShowModal();
}