renamed wxWave to wxSound
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25470 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -24,7 +24,7 @@
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#include "wx/msgdlg.h"
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#endif
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#include "wx/wave.h"
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#include "wx/sound.h"
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// ----------------------------------------------------------------------------
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// resources
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@@ -65,7 +65,7 @@ public:
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void OnAbout(wxCommandEvent& event);
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private:
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wxWave *m_sound;
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wxSound *m_sound;
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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@@ -180,35 +180,35 @@ void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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if (!m_sound)
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m_sound = new wxWave(WAV_FILE);
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m_sound = new wxSound(WAV_FILE);
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if (m_sound->IsOk())
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m_sound->Play(false/*async*/);
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m_sound->Play(wxSOUND_SYNC);
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}
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void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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if (!m_sound)
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m_sound = new wxWave(WAV_FILE);
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m_sound = new wxSound(WAV_FILE);
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if (m_sound->IsOk())
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m_sound->Play(true/*async*/);
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m_sound->Play(wxSOUND_ASYNC);
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}
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void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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wxWave snd(WAV_FILE);
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wxSound snd(WAV_FILE);
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if (snd.IsOk())
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snd.Play(true/*async*/);
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snd.Play(wxSOUND_ASYNC);
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}
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void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
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{
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wxBusyCursor busy;
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if (!m_sound)
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m_sound = new wxWave(WAV_FILE);
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m_sound = new wxSound(WAV_FILE);
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if (m_sound->IsOk())
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m_sound->Play(true/*async*/, true/*loop*/);
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m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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