renamed wxWave to wxSound

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25470 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2004-02-02 13:03:23 +00:00
parent 3aefa658c8
commit d93966b92a
5 changed files with 25 additions and 23 deletions

View File

@@ -28,7 +28,7 @@
# error You must set wxUSE_STATUSBAR to 1 in setup.h
#endif
#include "wx/wave.h"
#include "wx/sound.h"
#include "wx/joystick.h"
#include "joytest.h"
@@ -53,9 +53,9 @@ bool MyApp::OnInit()
return FALSE;
}
#if wxUSE_WAVE
#if wxUSE_SOUND
m_fire.Create(_T("gun.wav"));
#endif // wxUSE_WAVE
#endif // wxUSE_SOUND
m_maxX = stick.GetXMax();
m_maxY = stick.GetYMax();
@@ -143,12 +143,12 @@ void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
frame->SetStatusText(buf);
#if wxUSE_WAVE
#if wxUSE_SOUND
if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
{
wxGetApp().m_fire.Play();
}
#endif // wxUSE_WAVE
#endif // wxUSE_SOUND
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)