Fix setting frame icon when using non-standard icon sizes in wxMSW.

Set the closest (and larger, if possible) icon if the icon of exactly the
system icon size is not available. This fixes setting the icons when using
custom DPI settings under MSW as the standard icon size may be different from
the standard 32*32 in this case.

This also improves wxIconBundle::GetIcon() to make its behaviour when the icon
with exactly the given size is not found more flexible as a side effect.

Closes #13891.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70455 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2012-01-24 22:17:47 +00:00
parent cd747e1598
commit d928f01967
5 changed files with 140 additions and 64 deletions

View File

@@ -193,49 +193,91 @@ void wxIconBundle::AddIcon(wxInputStream& stream, wxBitmapType type)
#endif // wxUSE_STREAMS && wxUSE_IMAGE
wxIcon wxIconBundle::GetIcon(const wxSize& size) const
wxIcon wxIconBundle::GetIcon(const wxSize& size, int flags) const
{
wxASSERT( size == wxDefaultSize || (size.x >= 0 && size.y > 0) );
// We need the standard system icon size when using FALLBACK_SYSTEM.
wxCoord sysX = 0,
sysY = 0;
if ( flags & FALLBACK_SYSTEM )
{
sysX = wxSystemSettings::GetMetric(wxSYS_ICON_X);
sysY = wxSystemSettings::GetMetric(wxSYS_ICON_Y);
}
// If size == wxDefaultSize, we use system default icon size by convention.
wxCoord sizeX = size.x;
wxCoord sizeY = size.y;
if ( size == wxDefaultSize )
{
wxASSERT_MSG( flags == FALLBACK_SYSTEM,
wxS("Must have valid size if not using FALLBACK_SYSTEM") );
sizeX = sysX;
sizeY = sysY;
}
// Iterate over all icons searching for the exact match or the closest icon
// for FALLBACK_NEAREST_LARGER.
wxIcon iconBest;
int bestDiff = 0;
bool bestIsLarger = false;
bool bestIsSystem = false;
const size_t count = GetIconCount();
// optimize for the common case of icon bundles containing one icon only
wxIcon iconBest;
switch ( count )
const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
for ( size_t i = 0; i < count; i++ )
{
case 0:
// nothing to do, iconBest is already invalid
const wxIcon& icon = iconArray[i];
if ( !icon.IsOk() )
continue;
wxCoord sx = icon.GetWidth(),
sy = icon.GetHeight();
// Exact match ends search immediately in any case.
if ( sx == sizeX && sy == sizeY )
{
iconBest = icon;
break;
}
case 1:
iconBest = M_ICONBUNDLEDATA->m_icons[0];
break;
default:
// there is more than one icon, find the best match:
wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
for ( size_t i = 0; i < count; i++ )
if ( flags & FALLBACK_SYSTEM )
{
if ( sx == sysX && sy == sysY )
{
const wxIcon& icon = iconArray[i];
wxCoord sx = icon.GetWidth(),
sy = icon.GetHeight();
// if we got an icon of exactly the requested size, we're done
if ( sx == size.x && sy == size.y )
{
iconBest = icon;
break;
}
// the best icon is by default (arbitrarily) the first one but
// if we find a system-sized icon, take it instead
if ((sx == sysX && sy == sysY) || !iconBest.IsOk())
iconBest = icon;
iconBest = icon;
bestIsSystem = true;
continue;
}
}
if ( !bestIsSystem && (flags & FALLBACK_NEAREST_LARGER) )
{
bool iconLarger = (sx >= sizeX) && (sy >= sizeY);
int iconDiff = abs(sx - sizeX) + abs(sy - sizeY);
// Use current icon as candidate for the best icon, if either:
// - we have no candidate yet
// - we have no candidate larger than desired size and current icon is
// - current icon is closer to desired size than candidate
if ( !iconBest.IsOk() ||
(!bestIsLarger && iconLarger) ||
(iconLarger && (iconDiff < bestDiff)) )
{
iconBest = icon;
bestIsLarger = iconLarger;
bestDiff = iconDiff;
continue;
}
}
}
#if defined( __WXMAC__ ) && wxOSX_USE_CARBON
if (!iconBest.IsOk())
return wxNullIcon;
return wxIcon(iconBest.GetHICON(), size);
#else
return iconBest;
@@ -244,14 +286,7 @@ wxIcon wxIconBundle::GetIcon(const wxSize& size) const
wxIcon wxIconBundle::GetIconOfExactSize(const wxSize& size) const
{
wxIcon icon = GetIcon(size);
if ( icon.IsOk() &&
(icon.GetWidth() != size.x || icon.GetHeight() != size.y) )
{
icon = wxNullIcon;
}
return icon;
return GetIcon(size, FALLBACK_NONE);
}
void wxIconBundle::AddIcon(const wxIcon& icon)