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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3974 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,23 +1,18 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: accel.h
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// Purpose: wxAcceleratorTable class
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// Author: AUTHOR
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// Author: David Webster
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// Modified by:
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// Created: ??/??/98
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// Created: 10/13/99
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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// Copyright: (c) David Webster
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ACCEL_H_
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#define _WX_ACCEL_H_
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#ifdef __GNUG__
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#pragma interface "accel.h"
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#endif
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#include "wx/object.h"
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#include "wx/string.h"
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class WXDLLEXPORT wxAcceleratorTable;
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@@ -1,25 +1,19 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: app.h
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// Purpose: wxApp class
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// Author: AUTHOR
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// Author: David Webster
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// Modified by:
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// Created: ??/??/98
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// Created: 10/13/99
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Copyright: (c) David Webster
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_APP_H_
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#define _WX_APP_H_
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#ifdef __GNUG__
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#pragma interface "app.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/gdicmn.h"
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#include "wx/event.h"
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#include "wx/icon.h"
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class WXDLLEXPORT wxFrame;
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class WXDLLEXPORT wxWindow;
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@@ -27,9 +21,6 @@ class WXDLLEXPORT wxApp ;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxLog;
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#define wxPRINT_WINDOWS 1
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#define wxPRINT_POSTSCRIPT 2
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WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
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// Force an exit from main loop
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@@ -40,116 +31,83 @@ bool WXDLLEXPORT wxYield();
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// Represents the application. Derive OnInit and declare
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// a new App object to start application
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class WXDLLEXPORT wxApp: public wxEvtHandler
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class WXDLLEXPORT wxApp : public wxAppBase
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{
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DECLARE_DYNAMIC_CLASS(wxApp)
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wxApp();
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inline ~wxApp() {}
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static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
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static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
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virtual int MainLoop();
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void ExitMainLoop();
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bool Initialized();
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virtual bool Pending() ;
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virtual void Dispatch() ;
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void OnIdle(wxIdleEvent& event);
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// Generic
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virtual bool OnInit() { return FALSE; };
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// No specific tasks to do here.
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virtual bool OnInitGui() { return TRUE; }
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// Called to set off the main loop
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virtual int OnRun() { return MainLoop(); };
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virtual int OnExit() { return 0; }
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/** Returns the standard icons for the msg dialogs, implemented in
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src/generic/msgdlgg.cpp and src/gtk/app.cpp. */
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virtual wxIcon GetStdIcon(int which) const;
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inline void SetPrintMode(int mode) { m_printMode = mode; }
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inline int GetPrintMode() const { return m_printMode; }
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inline void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
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inline bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
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inline wxString GetAppName() const {
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if (m_appName != "")
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return m_appName;
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else return m_className;
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}
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inline void SetAppName(const wxString& name) { m_appName = name; };
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inline wxString GetClassName() const { return m_className; }
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inline void SetClassName(const wxString& name) { m_className = name; }
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void SetVendorName(const wxString& vendorName) { m_vendorName = vendorName; }
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const wxString& GetVendorName() const { return m_vendorName; }
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wxWindow *GetTopWindow() const ;
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inline void SetTopWindow(wxWindow *win) { m_topWindow = win; }
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inline void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
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inline bool GetWantDebugOutput() { return m_wantDebugOutput; }
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// Send idle event to all top-level windows.
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents();
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// Send idle event to window and all subwindows
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents(wxWindow* win);
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// Windows only, but for compatibility...
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inline void SetAuto3D(bool flag) { m_auto3D = flag; }
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inline bool GetAuto3D() const { return m_auto3D; }
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// Creates a log object
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virtual wxLog* CreateLogTarget();
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DECLARE_DYNAMIC_CLASS(wxApp)
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public:
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// Will always be set to the appropriate, main-style values.
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int argc;
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char ** argv;
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wxApp();
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virtual ~wxApp();
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// override base class (pure) virtuals
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virtual int MainLoop();
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending() ;
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virtual void Dispatch() ;
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virtual wxIcon GetStdIcon(int which) const;
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virtual void SetPrintMode(int mode) { m_printMode = mode; }
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virtual int GetPrintMode() const { return m_printMode; }
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// implementation only
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void OnIdle(wxIdleEvent& event);
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void OnEndSession(wxCloseEvent& event);
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void OnQueryEndSession(wxCloseEvent& event);
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// Send idle event to all top-level windows.
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents();
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// Send idle event to window and all subwindows
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents(wxWindow* win);
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void SetAuto3D(bool flag) { m_auto3D = flag; }
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bool GetAuto3D() const { return m_auto3D; }
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protected:
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bool m_wantDebugOutput ;
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wxString m_className;
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wxString m_appName,
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m_vendorName;
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wxWindow * m_topWindow;
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bool m_exitOnFrameDelete;
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bool m_showOnInit;
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int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
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bool m_auto3D ; // Always use 3D controls, except
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// where overriden
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static wxAppInitializerFunction m_appInitFn;
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bool m_showOnInit;
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int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
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bool m_auto3D ; // Always use 3D controls, except where overriden
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/* Windows-specific wxApp definitions */
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public:
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// Implementation
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static bool Initialize();
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static void CleanUp();
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// Implementation
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static bool Initialize();
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static void CleanUp();
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void DeletePendingObjects();
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bool ProcessIdle();
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static bool RegisterWindowClasses();
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// Convert Windows to argc, argv style
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void ConvertToStandardCommandArgs(char* p);
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virtual bool DoMessage();
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virtual bool ProcessMessage(WXMSG* pMsg);
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void DeletePendingObjects();
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bool ProcessIdle();
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#if wxUSE_THREADS
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void ProcessPendingEvents();
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#endif
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int GetComCtl32Version() const;
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public:
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static long sm_lastMessageTime;
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int m_nCmdShow;
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int m_nCmdShow;
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protected:
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bool m_keepGoing ;
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bool m_keepGoing ;
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DECLARE_EVENT_TABLE()
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DECLARE_EVENT_TABLE()
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};
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// TODO: add platform-specific arguments
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int WXDLLEXPORT wxEntry( int argc, char *argv[] );
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#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
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int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance, WXHINSTANCE hPrevInstance, char *lpszCmdLine,
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int nCmdShow, bool enterLoop = TRUE);
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#else
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int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance);
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#endif
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#endif
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// _WX_APP_H_
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/////////////////////////////////////////////////////////////////////////////
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// Name: bitmap.h
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// Purpose: wxBitmap class
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// Author: AUTHOR
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// Author: David Webster
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// Modified by:
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// Created: ??/??/98
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// Created: 10/13/99
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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// Copyright: (c) David Webster
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#ifdef __GNUG__
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#pragma interface "bitmap.h"
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#endif
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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#include "wx/palette.h"
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@@ -27,6 +23,7 @@ class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxBitmapHandler;
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class WXDLLEXPORT wxIcon;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxControl;
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// A mask is a mono bitmap used for drawing bitmaps
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// transparently.
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@@ -54,13 +51,11 @@ public:
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bool Create(const wxBitmap& bitmap, int paletteIndex);
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bool Create(const wxBitmap& bitmap);
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/* TODO: platform-specific data access
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// Implementation
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inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
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inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
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protected:
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WXHBITMAP m_maskBitmap;
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*/
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};
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class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
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@@ -124,22 +119,18 @@ public:
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wxBitmap(); // Platform-specific
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// Copy constructors
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inline wxBitmap(const wxBitmap& bitmap)
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{ Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
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wxBitmap(const wxBitmap& bitmap);
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// Initialize with raw data.
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// Initialize with raw data
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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/* TODO: maybe implement XPM reading
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// Initialize with XPM data
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wxBitmap(const char **data);
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*/
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wxBitmap(char **data, wxControl *anItem = NULL);
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// Load a file or resource
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// TODO: make default type whatever's appropriate for the platform.
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wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
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// Constructor for generalised creation from data
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// New constructor for generalised creation from data
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wxBitmap(void *data, long type, int width, int height, int depth = 1);
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// If depth is omitted, will create a bitmap compatible with the display
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@@ -162,6 +153,10 @@ public:
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void SetQuality(int q);
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void SetOk(bool isOk);
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#if WXWIN_COMPATIBILITY
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inline wxPalette *GetColourMap(void) const { return GetPalette(); }
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void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
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#endif
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inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
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void SetPalette(const wxPalette& palette);
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@@ -169,6 +164,7 @@ public:
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void SetMask(wxMask *mask) ;
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inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
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inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
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inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
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@@ -186,13 +182,26 @@ public:
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protected:
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static wxList sm_handlers;
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// TODO: Implementation
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// Implementation
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public:
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void SetHBITMAP(WXHBITMAP bmp);
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inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
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inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; }
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inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : (wxDC*) NULL); }
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// bool FreeResource(bool force = FALSE);
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bool FreeResource(bool force = FALSE);
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// Creates a bitmap that matches the device context's depth, from
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// an arbitray bitmap. At present, the original bitmap must have an
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// associated palette. (TODO: use a default palette if no palette exists.)
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// This function is necessary for you to Blit an arbitrary bitmap (which may have
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// the wrong depth). wxDC::SelectObject will compare the depth of the bitmap
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// with the DC's depth, and create a new bitmap if the depths differ.
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// Eventually we should perhaps make this a public API function so that
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// an app can efficiently produce bitmaps of the correct depth.
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// The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but
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// this is too Windows-specific, hence this solution of quietly converting the wxBitmap.
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// Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
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wxBitmap GetBitmapForDC(wxDC& dc) const;
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};
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#endif
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// _WX_BITMAP_H_
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@@ -1,23 +1,18 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: button.h
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// Purpose: wxButton class
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// Author: AUTHOR
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// Author: David Webster
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// Modified by:
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// Created: ??/??/98
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// Created: 10/13/99
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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// Copyright: (c) David Webster
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BUTTON_H_
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#define _WX_BUTTON_H_
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#ifdef __GNUG__
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#pragma interface "button.h"
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#endif
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#include "wx/control.h"
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#include "wx/gdicmn.h"
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WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
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@@ -44,14 +39,23 @@ class WXDLLEXPORT wxButton: public wxControl
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virtual ~wxButton();
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virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
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virtual void SetDefault();
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virtual void SetLabel(const wxString& label);
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virtual wxString GetLabel() const ;
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static wxSize GetDefaultSize();
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virtual void Command(wxCommandEvent& event);
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virtual bool OS2Command(WXUINT param, WXWORD id);
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virtual WXHBRUSH OnCtlColor(WXHDC pDC,
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WXHWND pWnd,
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WXUINT nCtlColor,
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WXUINT message,
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WXWPARAM wParam,
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WXLPARAM lParam);
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protected:
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// send a notification event, return TRUE if processed
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bool SendClickEvent();
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virtual wxSize DoGetBestSize();
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};
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#endif
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Block a user