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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3974 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster
1999-10-13 22:34:18 +00:00
parent 9bfa7bfcbd
commit d88de032d3
8 changed files with 1339 additions and 424 deletions

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@@ -1,23 +1,18 @@
/////////////////////////////////////////////////////////////////////////////
// Name: accel.h
// Purpose: wxAcceleratorTable class
// Author: AUTHOR
// Author: David Webster
// Modified by:
// Created: ??/??/98
// Created: 10/13/99
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ACCEL_H_
#define _WX_ACCEL_H_
#ifdef __GNUG__
#pragma interface "accel.h"
#endif
#include "wx/object.h"
#include "wx/string.h"
class WXDLLEXPORT wxAcceleratorTable;

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@@ -1,25 +1,19 @@
/////////////////////////////////////////////////////////////////////////////
// Name: app.h
// Purpose: wxApp class
// Author: AUTHOR
// Author: David Webster
// Modified by:
// Created: ??/??/98
// Created: 10/13/99
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_
#define _WX_APP_H_
#ifdef __GNUG__
#pragma interface "app.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/gdicmn.h"
#include "wx/event.h"
#include "wx/icon.h"
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxWindow;
@@ -27,9 +21,6 @@ class WXDLLEXPORT wxApp ;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
#define wxPRINT_WINDOWS 1
#define wxPRINT_POSTSCRIPT 2
WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
// Force an exit from main loop
@@ -40,116 +31,83 @@ bool WXDLLEXPORT wxYield();
// Represents the application. Derive OnInit and declare
// a new App object to start application
class WXDLLEXPORT wxApp: public wxEvtHandler
class WXDLLEXPORT wxApp : public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
wxApp();
inline ~wxApp() {}
static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
virtual int MainLoop();
void ExitMainLoop();
bool Initialized();
virtual bool Pending() ;
virtual void Dispatch() ;
void OnIdle(wxIdleEvent& event);
// Generic
virtual bool OnInit() { return FALSE; };
// No specific tasks to do here.
virtual bool OnInitGui() { return TRUE; }
// Called to set off the main loop
virtual int OnRun() { return MainLoop(); };
virtual int OnExit() { return 0; }
/** Returns the standard icons for the msg dialogs, implemented in
src/generic/msgdlgg.cpp and src/gtk/app.cpp. */
virtual wxIcon GetStdIcon(int which) const;
inline void SetPrintMode(int mode) { m_printMode = mode; }
inline int GetPrintMode() const { return m_printMode; }
inline void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
inline bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
inline wxString GetAppName() const {
if (m_appName != "")
return m_appName;
else return m_className;
}
inline void SetAppName(const wxString& name) { m_appName = name; };
inline wxString GetClassName() const { return m_className; }
inline void SetClassName(const wxString& name) { m_className = name; }
void SetVendorName(const wxString& vendorName) { m_vendorName = vendorName; }
const wxString& GetVendorName() const { return m_vendorName; }
wxWindow *GetTopWindow() const ;
inline void SetTopWindow(wxWindow *win) { m_topWindow = win; }
inline void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
inline bool GetWantDebugOutput() { return m_wantDebugOutput; }
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents();
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindow* win);
// Windows only, but for compatibility...
inline void SetAuto3D(bool flag) { m_auto3D = flag; }
inline bool GetAuto3D() const { return m_auto3D; }
// Creates a log object
virtual wxLog* CreateLogTarget();
DECLARE_DYNAMIC_CLASS(wxApp)
public:
// Will always be set to the appropriate, main-style values.
int argc;
char ** argv;
wxApp();
virtual ~wxApp();
// override base class (pure) virtuals
virtual int MainLoop();
virtual void ExitMainLoop();
virtual bool Initialized();
virtual bool Pending() ;
virtual void Dispatch() ;
virtual wxIcon GetStdIcon(int which) const;
virtual void SetPrintMode(int mode) { m_printMode = mode; }
virtual int GetPrintMode() const { return m_printMode; }
// implementation only
void OnIdle(wxIdleEvent& event);
void OnEndSession(wxCloseEvent& event);
void OnQueryEndSession(wxCloseEvent& event);
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents();
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindow* win);
void SetAuto3D(bool flag) { m_auto3D = flag; }
bool GetAuto3D() const { return m_auto3D; }
protected:
bool m_wantDebugOutput ;
wxString m_className;
wxString m_appName,
m_vendorName;
wxWindow * m_topWindow;
bool m_exitOnFrameDelete;
bool m_showOnInit;
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
bool m_auto3D ; // Always use 3D controls, except
// where overriden
static wxAppInitializerFunction m_appInitFn;
bool m_showOnInit;
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
bool m_auto3D ; // Always use 3D controls, except where overriden
/* Windows-specific wxApp definitions */
public:
// Implementation
static bool Initialize();
static void CleanUp();
// Implementation
static bool Initialize();
static void CleanUp();
void DeletePendingObjects();
bool ProcessIdle();
static bool RegisterWindowClasses();
// Convert Windows to argc, argv style
void ConvertToStandardCommandArgs(char* p);
virtual bool DoMessage();
virtual bool ProcessMessage(WXMSG* pMsg);
void DeletePendingObjects();
bool ProcessIdle();
#if wxUSE_THREADS
void ProcessPendingEvents();
#endif
int GetComCtl32Version() const;
public:
static long sm_lastMessageTime;
int m_nCmdShow;
int m_nCmdShow;
protected:
bool m_keepGoing ;
bool m_keepGoing ;
DECLARE_EVENT_TABLE()
DECLARE_EVENT_TABLE()
};
// TODO: add platform-specific arguments
int WXDLLEXPORT wxEntry( int argc, char *argv[] );
#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance, WXHINSTANCE hPrevInstance, char *lpszCmdLine,
int nCmdShow, bool enterLoop = TRUE);
#else
int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance);
#endif
#endif
// _WX_APP_H_

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@@ -1,21 +1,17 @@
/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.h
// Purpose: wxBitmap class
// Author: AUTHOR
// Author: David Webster
// Modified by:
// Created: ??/??/98
// Created: 10/13/99
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#ifdef __GNUG__
#pragma interface "bitmap.h"
#endif
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
#include "wx/palette.h"
@@ -27,6 +23,7 @@ class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
@@ -54,13 +51,11 @@ public:
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
/* TODO: platform-specific data access
// Implementation
inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
WXHBITMAP m_maskBitmap;
*/
};
class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
@@ -124,22 +119,18 @@ public:
wxBitmap(); // Platform-specific
// Copy constructors
inline wxBitmap(const wxBitmap& bitmap)
{ Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
wxBitmap(const wxBitmap& bitmap);
// Initialize with raw data.
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
/* TODO: maybe implement XPM reading
// Initialize with XPM data
wxBitmap(const char **data);
*/
wxBitmap(char **data, wxControl *anItem = NULL);
// Load a file or resource
// TODO: make default type whatever's appropriate for the platform.
wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
// Constructor for generalised creation from data
// New constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
@@ -162,6 +153,10 @@ public:
void SetQuality(int q);
void SetOk(bool isOk);
#if WXWIN_COMPATIBILITY
inline wxPalette *GetColourMap(void) const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif
inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& palette);
@@ -169,6 +164,7 @@ public:
void SetMask(wxMask *mask) ;
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
@@ -186,13 +182,26 @@ public:
protected:
static wxList sm_handlers;
// TODO: Implementation
// Implementation
public:
void SetHBITMAP(WXHBITMAP bmp);
inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; }
inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : (wxDC*) NULL); }
// bool FreeResource(bool force = FALSE);
bool FreeResource(bool force = FALSE);
// Creates a bitmap that matches the device context's depth, from
// an arbitray bitmap. At present, the original bitmap must have an
// associated palette. (TODO: use a default palette if no palette exists.)
// This function is necessary for you to Blit an arbitrary bitmap (which may have
// the wrong depth). wxDC::SelectObject will compare the depth of the bitmap
// with the DC's depth, and create a new bitmap if the depths differ.
// Eventually we should perhaps make this a public API function so that
// an app can efficiently produce bitmaps of the correct depth.
// The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but
// this is too Windows-specific, hence this solution of quietly converting the wxBitmap.
// Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
wxBitmap GetBitmapForDC(wxDC& dc) const;
};
#endif
// _WX_BITMAP_H_

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@@ -1,23 +1,18 @@
/////////////////////////////////////////////////////////////////////////////
// Name: button.h
// Purpose: wxButton class
// Author: AUTHOR
// Author: David Webster
// Modified by:
// Created: ??/??/98
// Created: 10/13/99
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUTTON_H_
#define _WX_BUTTON_H_
#ifdef __GNUG__
#pragma interface "button.h"
#endif
#include "wx/control.h"
#include "wx/gdicmn.h"
WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
@@ -44,14 +39,23 @@ class WXDLLEXPORT wxButton: public wxControl
virtual ~wxButton();
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void SetDefault();
virtual void SetLabel(const wxString& label);
virtual wxString GetLabel() const ;
static wxSize GetDefaultSize();
virtual void Command(wxCommandEvent& event);
virtual bool OS2Command(WXUINT param, WXWORD id);
virtual WXHBRUSH OnCtlColor(WXHDC pDC,
WXHWND pWnd,
WXUINT nCtlColor,
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam);
protected:
// send a notification event, return TRUE if processed
bool SendClickEvent();
virtual wxSize DoGetBestSize();
};
#endif