use WXDLLIMPEXP_GL instead of WXDLLEXPORT (which is for core, not gl)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@47196 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -25,15 +25,14 @@ extern "C" {
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// classes
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// classes
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLContext;
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class WXDLLIMPEXP_GL wxGLCanvas;
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class WXDLLEXPORT wxGLCanvas;
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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// wxGLContext
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// wxGLContext
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLContext: public wxObject
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class WXDLLIMPEXP_GL wxGLContext: public wxObject
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{
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{
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public:
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public:
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wxGLContext(wxWindow* win, const wxGLContext* other=NULL /* for sharing display lists */);
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wxGLContext(wxWindow* win, const wxGLContext* other=NULL /* for sharing display lists */);
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@@ -55,7 +54,7 @@ private:
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// wxGLCanvas
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// wxGLCanvas
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLCanvas: public wxWindow
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class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
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{
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{
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public:
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public:
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// This ctor is identical to the next, except for the fact that it
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// This ctor is identical to the next, except for the fact that it
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