use WXDLLIMPEXP_GL instead of WXDLLEXPORT (which is for core, not gl)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@47196 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-07-06 15:43:06 +00:00
parent a4ae2e8c81
commit d88636da66

View File

@@ -25,15 +25,14 @@ extern "C" {
// classes // classes
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
class WXDLLEXPORT wxGLContext; class WXDLLIMPEXP_GL wxGLCanvas;
class WXDLLEXPORT wxGLCanvas;
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// wxGLContext // wxGLContext
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
class WXDLLEXPORT wxGLContext: public wxObject class WXDLLIMPEXP_GL wxGLContext: public wxObject
{ {
public: public:
wxGLContext(wxWindow* win, const wxGLContext* other=NULL /* for sharing display lists */); wxGLContext(wxWindow* win, const wxGLContext* other=NULL /* for sharing display lists */);
@@ -55,7 +54,7 @@ private:
// wxGLCanvas // wxGLCanvas
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
class WXDLLEXPORT wxGLCanvas: public wxWindow class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
{ {
public: public:
// This ctor is identical to the next, except for the fact that it // This ctor is identical to the next, except for the fact that it