fix typo
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58081 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -30,15 +30,15 @@ class WXDLLIMPEXP_FWD_CORE wxImage;
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wxAnimationDecoders always load an input stream using some optimized format
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wxAnimationDecoders always load an input stream using some optimized format
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to store it which is format-depedent. This allows to store a (possibly big)
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to store it which is format-depedent. This allows to store a (possibly big)
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animation using a format which is a good compromise between required memory
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animation using a format which is a good compromise between required memory
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and time required to blit in on the screen.
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and time required to blit it on the screen.
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2) wxAnimationDecoders contain the animation data in some internal var.
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2) wxAnimationDecoders contain the animation data in some internal variable.
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That's why they derive from wxObjectRefData: they are data which can be shared.
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That's why they derive from wxObjectRefData: they are data which can be shared.
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3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame
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3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame
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in wxImage format; the viceversa cannot be done.
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in wxImage format; the viceversa cannot be done.
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4) wxAnimationDecoders are decoders only, thus do not support save features.
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4) wxAnimationDecoders are decoders only, thus they do not support save features.
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5) wxAnimationDecoders are directly used by wxAnimation (generic implementation)
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5) wxAnimationDecoders are directly used by wxAnimation (generic implementation)
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as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for
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as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for
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@@ -61,11 +61,11 @@ enum wxAnimationDisposal
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// Do not dispose. The graphic is to be left in place.
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// Do not dispose. The graphic is to be left in place.
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wxANIM_DONOTREMOVE = 0,
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wxANIM_DONOTREMOVE = 0,
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// Restore to background color. The area used by the graphic must be
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// Restore to background color. The area used by the graphic must be
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// restored to the background color.
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// restored to the background color.
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wxANIM_TOBACKGROUND = 1,
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wxANIM_TOBACKGROUND = 1,
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// Restore to previous. The decoder is required to restore the area
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// Restore to previous. The decoder is required to restore the area
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// overwritten by the graphic with what was there prior to rendering the graphic.
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// overwritten by the graphic with what was there prior to rendering the graphic.
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wxANIM_TOPREVIOUS = 2
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wxANIM_TOPREVIOUS = 2
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};
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};
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