fixed NextChar() to read the entire character at once as before it stopped on the first byte for ASCII input encoded as UTF-32LE
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38577 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -79,8 +79,8 @@ wxChar wxTextInputStream::NextChar()
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if(m_input.LastRead() <= 0)
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return wxEOT;
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int retlen = (int) m_conv->MB2WC(wbuf, m_lastBytes, 2); // returns -1 for failure
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if(retlen >= 0) // res == 0 could happen for '\0' char
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if ( m_conv->ToWChar(wbuf, WXSIZEOF(wbuf), m_lastBytes, inlen + 1)
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!= wxCONV_FAILED )
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return wbuf[0];
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}
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// there should be no encoding which requires more than nine bytes for one character...
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