added a comment about the default button handling
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15519 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -183,6 +183,34 @@ wxSize wxButtonBase::GetDefaultSize()
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// default button handling
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// ----------------------------------------------------------------------------
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/*
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"Everything you ever wanted to know about the default buttons" or "Why do we
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have to do all this?"
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In MSW the default button should be activated when the user presses Enter
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and the current control doesn't process Enter itself somehow. This is
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handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
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Another aspect of "defaultness" is that the default button has different
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appearance: this is due to BS_DEFPUSHBUTTON style which is completely
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separate from DM_SETDEFID stuff (!).
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Final complication is that when a button is active, it should be the default
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one, i.e. pressing Enter on a button always activates it and not another
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one.
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We handle this by maintaining a permanent and a temporary default items in
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wxControlContainer (both may be NULL). When a button becomes the current
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control (i.e. gets focus) it sets itself as the temporary default which
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ensures that it has the right appearance and that Enter will be redirected
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to it. When the button loses focus, it unsets the temporary default and so
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the default item will be the permanent default -- that is the default button
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if any had been set or none otherwise, which is just what we want.
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Remark that we probably don't need to send DM_SETDEFID as we don't use
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::IsDialogMessage() (which relies on it) any longer but OTOH it probably
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doesn't hurt neither.
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*/
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// set this button as the (permanently) default one in its panel
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void wxButton::SetDefault()
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{
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