Source cleaning: whitespaces, tabs, -1/wxID_ANY/wxNOT_FOUND/wxDefaultCoord, TRUE/true, FALSE/false.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29257 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -35,7 +35,7 @@ public:
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virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
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int noUnitsX, int noUnitsY,
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int xPos = 0, int yPos = 0,
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bool noRefresh = FALSE );
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bool noRefresh = false );
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// scroll to the given (in logical coords) position
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virtual void Scroll(int x, int y);
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@@ -51,9 +51,9 @@ public:
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virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
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int *pixelsPerUnitY) const;
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// Enable/disable Windows scrolling in either direction. If TRUE, wxWidgets
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// Enable/disable Windows scrolling in either direction. If true, wxWidgets
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// scrolls the canvas and only a bit of the canvas is invalidated; no
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// Clear() is necessary. If FALSE, the whole canvas is invalidated and a
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// Clear() is necessary. If false, the whole canvas is invalidated and a
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// Clear() is necessary. Disable for when the scroll increment is used to
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// actually scroll a non-constant distance
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virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
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@@ -121,7 +121,7 @@ public:
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// stop the timer, so it will be called repeatedly and will typically
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// return different values depending on the current mouse position
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//
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// the base class version just returns TRUE
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// the base class version just returns true
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virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
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// the methods to be called from the window event handlers
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@@ -219,7 +219,7 @@ protected:
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public:
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wxScrolledWindow() { }
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wxScrolledWindow(wxWindow *parent,
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wxWindowID winid = -1,
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wxWindowID winid = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxScrolledWindowStyle,
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