many document corrections by charles; partial commit of patch #10087
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56945 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -32,21 +32,21 @@ Classes: wxEvtHandler, wxWindow, wxEvent
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There are two principal ways to handle events in wxWidgets. One of them uses
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<em>event table</em> macros and allows you to define the connection between events
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and their handlers only statically, i.e. during program compilation. The other
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and their handlers only statically, i.e., during program compilation. The other
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one uses wxEvtHandler::Connect() call and can be used to connect, and
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disconnect, the handlers dynamically, i.e. during run-time depending on some
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conditions. It also allows directly connecting the events of one object to a
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handler method in another object while the static event tables can only handle
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disconnect, the handlers dynamically, i.e., during run-time depending on some
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conditions. It also allows the direct connection of the events of one object to a
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handler method in another object. The static event tables can only handle
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events in the object where they are defined so using Connect() is more flexible
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than using the event tables. On the other hand, event tables are more succinct
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and centralize all event handlers connection in one place. You can either
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choose a single approach which you find preferable or freely combine both
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choose a single approach that you find preferable or freely combine both
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methods in your program in different classes or even in one and the same class,
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although this is probably sufficiently confusing to be a bad idea.
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But before you make this choice, let us discuss these two ways in some more
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details: in the next section we provide a short introduction to handling the
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events using the event tables, please see @ref overview_eventhandling_connect
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But before you make this choice, let us discuss these two ways in more
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detail. In the next section we provide a short introduction to handling the
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events using the event tables. Please see @ref overview_eventhandling_connect
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for the discussion of Connect().
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@section overview_eventhandling_eventtables Event Handling with Event Tables
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@@ -59,9 +59,9 @@ menu commands are usually processed at the level of a top-level window
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containing the menu, so let's suppose that you need to handle some events in @c
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MyFrame class deriving from wxFrame.
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First thing to do is to define one or more <em>event handlers</em>. They
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are just simple (non-virtual) methods of the class which take as a parameter a
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reference to an object of wxEvent-derived class and have no return value (any
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First define one or more <em>event handlers</em>. They
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are just simple (non-virtual) methods of the class that take as a parameter a
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reference to an object of a wxEvent-derived class and have no return value (any
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return information is passed via the argument, which is why it is non-const).
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You also need to insert a macro
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@@ -69,9 +69,9 @@ You also need to insert a macro
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DECLARE_EVENT_TABLE()
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@endcode
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somewhere in the class declaration. It doesn't matter where does it occur but
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it's customary to put it at the end of it because the macro changes the access
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type internally and so it's safest if there is nothing that follows it. So the
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somewhere in the class declaration. It doesn't matter where it appears but
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it's customary to put it at the end because the macro changes the access
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type internally so it's safest if nothing follows it. The
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full class declaration might look like this:
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@code
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@@ -86,23 +86,23 @@ protected:
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int m_whatever;
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private:
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// notice that as the event handlers normally are not called from outside
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// the class, they normally be private, in particular they don't need at
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// all to be public
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// Notice that as the event handlers normally are not called from outside
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// the class, they normally are private. In particular they don't need
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// to be public.
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void OnExit(wxCommandEvent& event);
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void OnButton1(wxCommandEvent& event);
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void OnSize(wxSizeEvent& event);
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// it's common to call the event handlers OnSomething() but there is no
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// obligation to it, this one is an event handler too:
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// obligation to do that; this one is an event handler too:
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void DoTest(wxCommandEvent& event);
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DECLARE_EVENT_TABLE()
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};
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@endcode
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Next the event table must be defined and, as any definition, it must be placed
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in an implementation file to tell. The event table tells wxWidgets how to map
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Next the event table must be defined and, as with any definition, it must be
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placed in an implementation file. The event table tells wxWidgets how to map
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events to member functions and in our example it could look like this:
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@code
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@@ -115,11 +115,11 @@ END_EVENT_TABLE()
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@endcode
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Notice that you must mention a method you want to use for the event handling in
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the event table definition, just defining it in MyFrame class is @e not enough.
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the event table definition; just defining it in MyFrame class is @e not enough.
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Let us now look at the details of this definition: the first line means that we
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are defining the event table for MyFrame class and that its base class is
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wxFrame, so events not processed by MyFrame will, by default, be handled to
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wxFrame, so events not processed by MyFrame will, by default, be handled by
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wxFrame. The next four lines define connections of individual events to their
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handlers: the first two of them map menu commands from the items with the
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identifiers specified as the first macro parameter to two different member
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@@ -131,10 +131,10 @@ window's size events.
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The EVT_BUTTON macro demonstrates that the originating event does not have to
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come from the window class implementing the event table -- if the event source
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is a button within a panel within a frame, this will still work, because event
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tables are searched up through the hierarchy of windows for the command events
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(but only command events, so you can't catch mouse move events in a child
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tables are searched up through the hierarchy of windows for the command events.
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(But only command events, so you can't catch mouse move events in a child
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control in the parent window in the same way because wxMouseEvent doesn't
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derive from wxCommandEvent, see below for how you can do it). In this case, the
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derive from wxCommandEvent. See below for how you can do it.) In this case, the
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button's event table will be searched, then the parent panel's, then the
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frame's.
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@@ -142,16 +142,16 @@ Finally, you need to implement the event handlers. As mentioned before, all
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event handlers take a wxEvent-derived argument whose exact class differs
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according to the type of event and the class of the originating window. For
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size events, wxSizeEvent is used. For menu commands and most control commands
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(such as button presses), wxCommandEvent is used. And when controls get more
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(such as button presses), wxCommandEvent is used. When controls get more
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complicated, more specific wxCommandEvent-derived event classes providing
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additional control-specific information can be used, such as wxTreeEvent for
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events from wxTreeCtrl windows.
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In the simplest possible case an event handler may not use the @c event
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parameter at all, e.g.
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parameter at all. For example,
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@code
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void MyFrame::OnExit(wxCommandEvent&)
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void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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{
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// when the user selects "Exit" from the menu we should close
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Close(true);
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@@ -177,19 +177,17 @@ events.
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@section overview_eventhandling_connect Dynamic Event Handling
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As with the event tables, you need to decide in which class do you intend to
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handle the events first and, also as before, this class must still derive from
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wxEvtHandler (usually indirectly via wxWindow), see the declaration of MyFrame
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As with the event tables, decide in which class you intend to
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handle the events first and, as before, this class must derive from
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wxEvtHandler (usually indirectly via wxWindow). See the declaration of MyFrame
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in the previous section. However the similarities end here and both the syntax
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and the possibilities of this way of handling events in this way are rather
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different.
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and the possibilities of handling events in this way are rather different.
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Let us start by looking at the syntax: the first obvious difference is that you
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don't need to use neither @c DECLARE_EVENT_TABLE() nor @c BEGIN_EVENT_TABLE and
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associated macros any more. Instead, in any place in your code, but usually in
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the code of the class defining the handlers itself (and definitely not in the
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global scope as with the event tables), you should call its Connect() method
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like this:
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need not use @c DECLARE_EVENT_TABLE() nor @c BEGIN_EVENT_TABLE and the
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associated macros. Instead, in any place in your code, but usually in
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the code of the class defining the handler itself (and definitely not in the
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global scope as with the event tables), call its Connect() method like this:
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@code
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MyFrame::MyFrame(...)
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@@ -200,24 +198,24 @@ MyFrame::MyFrame(...)
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@endcode
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This class should be self-explanatory except for wxCommandEventHandler part:
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this is a macro which ensures that the method is of correct type by using
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static_cast in the same way as event table macros do it inside them.
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this is a macro that ensures that the method is of the correct type by using
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static_cast in the same way as the event table macros.
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Now let us describe the semantic differences:
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<ul>
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<li>
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Event handlers can be connected at any moment, e.g. it's possible to do
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some initialization first and only connect the handlers if and when it
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succeeds. This can avoid the need to test that the object was properly
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initialized in the event handlers themselves: with Connect() they
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simply won't be called at all if it wasn't.
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Event handlers can be connected at any moment. For example, it's possible
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to do some initialization first and only connect the handlers if and when
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it succeeds. This can avoid the need to test that the object was properly
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initialized in the event handlers themselves. With Connect() they
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simply won't be called if it wasn't correctly initialized.
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</li>
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<li>
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As a slight extension of the above, the handlers can also be
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Disconnect()-ed at any time. And maybe later reconnected again. Of
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course, it's also possible to emulate this behaviour with the classic
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static (i.e. connected via event tables) handlers by using an internal
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Disconnect()-ed at any time and maybe later reconnected. Of course,
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it's also possible to emulate this behaviour with the classic
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static (i.e., connected via event tables) handlers by using an internal
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flag indicating whether the handler is currently enabled and returning
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from it if it isn't, but using dynamically connected handlers requires
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less code and is also usually more clear.
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@@ -235,12 +233,12 @@ Now let us describe the semantic differences:
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<li>
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Last but very, very far from least is the possibility to connect an
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event of some object to a method of another object. This is impossible
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to do with event tables because there is no possibility to specify the
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to do with event tables because it is not possible to specify the
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object to dispatch the event to so it necessarily needs to be sent to
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the same object which generated the event. Not so with Connect() which
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has an optional @c eventSink parameter which can be used to specify the
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has an optional @c eventSink parameter that can be used to specify the
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object which will handle the event. Of course, in this case the method
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being connected must belong to the class which is the type of the
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being connected must belong to the class that is the type of the
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@c eventSink object! To give a quick example, people often want to catch
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mouse movement events happening when the mouse is in one of the frame
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children in the frame itself. Doing it in a naive way doesn't work:
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@@ -248,7 +246,7 @@ Now let us describe the semantic differences:
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<li>
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A @c EVT_LEAVE_WINDOW(MyFrame::OnMouseLeave) line in the frame
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event table has no effect as mouse move (including entering and
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leaving) events are not propagated upwards to the parent window
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leaving) events are not propagated up to the parent window
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(at least not by default).
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</li>
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@@ -256,7 +254,7 @@ Now let us describe the semantic differences:
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Putting the same line in a child event table will crash during
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run-time because the MyFrame method will be called on a wrong
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object -- it's easy to convince oneself that the only object
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which can be used here is the pointer to the child, as
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that can be used here is the pointer to the child, as
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wxWidgets has nothing else. But calling a frame method with the
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child window pointer instead of the pointer to the frame is, of
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course, disastrous.
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@@ -273,8 +271,8 @@ Now let us describe the semantic differences:
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this); // this indicates the object to connect to
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}
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@endcode
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will work exactly as expected. Note that you can get the object which
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generated the event -- and which is not the same as the frame -- via
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will work exactly as expected. Note that you can get the object that
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generated the event -- and that is not the same as the frame -- via
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wxEvent::GetEventObject() method of @c event argument passed to the
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event handler.
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</li>
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@@ -289,8 +287,8 @@ in simple situations where this extra flexibility is not needed.
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@section overview_eventhandling_processing How Events are Processed
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The previous sections explain how to define event handlers but don't address
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the question of how exactly does wxWidgets find the handler to call for the
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given event. This section describes the algorithm used to do it in details.
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the question of how exactly wxWidgets finds the handler to call for the
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given event. This section describes the algorithm used in detail.
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When an event is received from the windowing system, wxWidgets calls
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wxEvtHandler::ProcessEvent() on the first event handler object belonging to the
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@@ -308,7 +306,7 @@ doesn't count as having handled the event and the search continues):
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If this event handler is disabled via a call to
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wxEvtHandler::SetEvtHandlerEnabled() the next three steps are skipped and
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the event handler resumes at step (5).
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</li?
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</li>
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<li value="2">
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If the object is a wxWindow and has an associated validator, wxValidator
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@@ -316,7 +314,7 @@ doesn't count as having handled the event and the search continues):
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</li>
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<li value="3">
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The list of dynamically connected event handlers, i.e. those for which
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The list of dynamically connected event handlers, i.e., those for which
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Connect() was called, is consulted. Notice that this is done before
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checking the static event table entries, so if both a dynamic and a static
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event handler match the same event, the static one is never going to be
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@@ -332,7 +330,7 @@ doesn't count as having handled the event and the search continues):
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<li value="5">
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The event is passed to the next event handler, if any, in the event handler
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chain, i.e. the steps (1) to (4) are done for it. This chain can be formed
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chain, i.e., the steps (1) to (4) are done for it. This chain can be formed
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using wxEvtHandler::SetNextHandler() or wxWindow::PushEventHandler() but
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usually there is no next event handler and chaining event handlers using
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these functions is much less useful now that Connect() exists so this step
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@@ -350,27 +348,27 @@ doesn't count as having handled the event and the search continues):
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</li>
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<li value="7">
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Finally, i.e. if the event is still not processed, the wxApp object itself
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Finally, i.e., if the event is still not processed, the wxApp object itself
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gets a last chance to process it.
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</li>
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</ol>
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<em>Please pay close attention to step 6!</em> People often overlook or get
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confused by this powerful feature of the wxWidgets event processing system. The
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details of event propagation upwards the window hierarchy are described in the
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details of event propagation up the window hierarchy are described in the
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next section.
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Also please notice that there are additional steps in the event handling for
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the windows making part of wxWidgets document-view framework, i.e.
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the windows-making part of wxWidgets document-view framework, i.e.,
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wxDocParentFrame, wxDocChildFrame and their MDI equivalents wxDocMDIParentFrame
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and wxDocMDIChildFrame. The parent frame classes modify the step (2) above to
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and wxDocMDIChildFrame. The parent frame classes modify step (2) above to
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send the events received by them to wxDocManager object first. This object, in
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turn, sends the event to the current view and the view itself lets its
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associated document to process the event first. The child frame classes send
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associated document process the event first. The child frame classes send
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the event directly to the associated view which still forwards it to its
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document object. Notice that to avoid remembering the exact order in which the
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events are processed in the document-view frame, the simplest, and recommended,
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solution is to only handle the events at the view classes level, but not in the
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solution is to only handle the events at the view classes level, and not in the
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document or document manager classes
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@@ -380,36 +378,36 @@ As mentioned in the previous section, the events of the classes deriving from
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wxCommandEvent are propagated by default to the parent window if they are not
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processed in this window itself. But although by default only the command
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events are propagated like this, other events can be propagated as well because
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the event handling code uses wxEvent::ShouldPropagate() to check for whether an
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the event handling code uses wxEvent::ShouldPropagate() to check whether an
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event should be propagated. It is also possible to propagate the event only a
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limited number of times and not until it is processed (or a top level parent
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window is reached).
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Finally, there is another additional complication (which, in fact, simplifies
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life of wxWidgets programmers significantly): when propagating the command
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events upwards to the parent window, the event propagation stops when it
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reaches the parent dialog, if any. This means that you don't risk to get
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events up to the parent window, the event propagation stops when it
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reaches the parent dialog, if any. This means that you don't risk getting
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unexpected events from the dialog controls (which might be left unprocessed by
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the dialog itself because it doesn't care about them) when a modal dialog is
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popped up. The events do propagate beyond the frames, however. The rationale
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for this choice is that there are only a few frames in a typical application
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and their parent-child relation are well understood by the programmer while it
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may be very difficult, if not impossible, to track down all the dialogs which
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may be difficult, if not impossible, to track down all the dialogs that
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may be popped up in a complex program (remember that some are created
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automatically by wxWidgets). If you need to specify a different behaviour for
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some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
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explicitly to prevent the events from being propagated beyond the given window
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or unset this flag for the dialogs which have it on by default.
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or unset this flag for the dialogs that have it on by default.
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Typically events that deal with a window as a window (size, motion,
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paint, mouse, keyboard, etc.) are sent only to the window. Events
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that have a higher level of meaning and/or are generated by the window
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that have a higher level of meaning or are generated by the window
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itself, (button click, menu select, tree expand, etc.) are command
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events and are sent up to the parent to see if it is interested in the event.
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As mentioned above, only command events are recursively applied to the parents
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event handler in the library itself. As this quite often causes confusion for
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users, here is a list of system events which will @em not get sent to the
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users, here is a list of system events that will @em not get sent to the
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parent's event handler:
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@li wxEvent: The event base class
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@@ -442,7 +440,7 @@ all events (or any selection of them) to the parent window.
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|
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It may be noted that wxWidgets' event processing system implements something
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||||
close to virtual methods in normal C++ in spirit: both of these mechanisms
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allow to alter the behaviour of the base class by defining the event handling
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||||
allow you to alter the behaviour of the base class by defining the event handling
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functions in the derived classes.
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There is however an important difference between the two mechanisms when you
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@@ -451,12 +449,12 @@ derived class handler. With the virtual functions, you need to call the base
|
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class function directly and you can do it either in the beginning of the
|
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derived class handler function (to post-process the event) or at its end (to
|
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pre-process the event). With the event handlers, you only have the option of
|
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pre-processing the events and in order to still let the default behaviour to
|
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pre-processing the events and in order to still let the default behaviour
|
||||
happen you must call wxEvent::Skip() and @em not call the base class event
|
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handler directly. In fact, the event handler probably doesn't even exist in the
|
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base class as the default behaviour is often implemented in platform-specific
|
||||
code by the underlying toolkit or OS itself. But even if it does exist at
|
||||
wxWidgets level, it should never be called directly as the event handler are
|
||||
wxWidgets level, it should never be called directly as the event handlers are
|
||||
not part of wxWidgets API and should never be called directly.
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||||
|
||||
Finally, please notice that the event handlers themselves shouldn't be virtual.
|
||||
@@ -467,8 +465,8 @@ make them public) methods of a wxEvtHandler-derived class.
|
||||
@section overview_eventhandling_prog User Generated Events vs Programmatically Generated Events
|
||||
|
||||
While generically wxEvents can be generated both by user
|
||||
actions (e.g. resize of a wxWindow) and by calls to functions
|
||||
(e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
|
||||
actions (e.g., resize of a wxWindow) and by calls to functions
|
||||
(e.g., wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
|
||||
events only for the user-generated events. The only @b exceptions to this rule are:
|
||||
|
||||
@li wxNotebook::AddPage: No event-free alternatives
|
||||
@@ -524,7 +522,7 @@ range of events independently from the other handlers.
|
||||
Window identifiers are integers, and are used to
|
||||
uniquely determine window identity in the event system (though you can use it
|
||||
for other purposes). In fact, identifiers do not need to be unique
|
||||
across your entire application just so long as they are unique within a
|
||||
across your entire application as long they are unique within the
|
||||
particular context you're interested in, such as a frame and its children. You
|
||||
may use the @c wxID_OK identifier, for example, on any number of dialogs so
|
||||
long as you don't have several within the same dialog.
|
||||
@@ -647,8 +645,8 @@ void MyWindow::SendEvent()
|
||||
|
||||
@subsection overview_eventhandling_custom_ownclass Defining Your Own Event Class
|
||||
|
||||
Under certain circumstances, it will be required to define your own event
|
||||
class e.g. for sending more complex data from one place to another. Apart
|
||||
Under certain circumstances, you must define your own event
|
||||
class e.g., for sending more complex data from one place to another. Apart
|
||||
from defining your event class, you will also need to define your own
|
||||
event table macro (which is quite long). Watch out to put in enough
|
||||
casts to the inherited event function. Here is an example:
|
||||
|
Reference in New Issue
Block a user