* Video with XANIM is working on Multimedia Board (I must improve the window

sizing, ...): it shows me movies.
* Fixed a major bug in sndcpcm: we must divide by 2 the length of the
  sound block because we work in 16 bits mode
* Support for Video in wxMultimediaBoard
* Other fixes


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6090 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guilhem Lavaux
2000-02-16 20:20:11 +00:00
parent 3da93aae50
commit d73dd2b2fc
16 changed files with 295 additions and 103 deletions

View File

@@ -56,28 +56,42 @@ class wxSoundFileStream: public wxSoundStream {
wxSoundFileStream(wxOutputStream& stream, wxSoundStream& io_sound);
~wxSoundFileStream();
// Usual sound file calls (Play, Stop, ...)
bool Play();
bool Record(unsigned long time);
bool Stop();
bool Pause();
bool Resume();
// Functions which return the current state
bool IsStopped() const { return m_state == wxSOUND_FILE_STOPPED; }
bool IsPaused() const { return m_state == wxSOUND_FILE_PAUSED; }
// A user should not call these two functions. Several things must be done before calling them.
// Users should use Play(), ...
bool StartProduction(int evt);
bool StopProduction();
// These three functions deals with the length, the position in the sound file.
// All the values are expressed in bytes. If you need the values expressed in terms of
// time, you have to use GetSoundFormat().GetTimeFromBytes(...)
wxUint32 GetLength();
wxUint32 GetPosition();
wxUint32 SetPosition(wxUint32 new_position);
// These two functions use the sound format specified by GetSoundFormat(). All samples
// must be encoded in that format.
wxSoundStream& Read(void *buffer, wxUint32 len);
wxSoundStream& Write(const void *buffer, wxUint32 len);
void SetDuplexMode(bool duplex);
// This function set the sound format of the file. !! It must be used only when you are
// in output mode (concerning the file) !! If you are in input mode (concerning the file)
// You can't use this function to modify the format of the samples returned by Read() !
// For this action, you must use wxSoundRouterStream applied to wxSoundFileStream.
bool SetSoundFormat(const wxSoundFormatBase& format);
// You should use this function to test whether this file codec can read the stream you passed
// to it.
virtual bool CanRead() { return FALSE; }
protected: