Add a new OpenGL pyramid sample
This sample shows the use of modern OpenGL (3.2). Closes #16910.
This commit is contained in:
committed by
Vadim Zeitlin
parent
bdc95f5766
commit
d6fb44e158
599
samples/opengl/pyramid/pyramid.cpp
Normal file
599
samples/opengl/pyramid/pyramid.cpp
Normal file
@@ -0,0 +1,599 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: pyramid.cpp
|
||||
// Purpose: OpenGL version >= 3.2 sample
|
||||
// Author: Manuel Martin
|
||||
// Created: 2015/11/16
|
||||
// Copyright: (c) 2015 Manuel Martin
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// ============================================================================
|
||||
// declarations
|
||||
// ============================================================================
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// headers
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// For compilers that support precompilation, includes "wx/wx.h".
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
#pragma hdrstop
|
||||
#endif
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#if !wxUSE_GLCANVAS
|
||||
#error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
|
||||
#endif
|
||||
|
||||
// Due to oglpfuncs.h needs to be included before gl.h (to avoid some declarations),
|
||||
// we include glcanvas.h after oglstuff.h
|
||||
#include "oglstuff.h"
|
||||
#include "wx/glcanvas.h"
|
||||
#include "pyramid.h"
|
||||
|
||||
// the application icon (under Windows and OS/2 it is in resources and even
|
||||
// though we could still include the XPM here it would be unused)
|
||||
#ifndef wxHAS_IMAGES_IN_RESOURCES
|
||||
#include "../../sample.xpm"
|
||||
#endif
|
||||
|
||||
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_MENU(Pyramid_Quit, MyFrame::OnQuit)
|
||||
EVT_MENU(Pyramid_About, MyFrame::OnAbout)
|
||||
#if wxUSE_LOGWINDOW
|
||||
EVT_MENU(Pyramid_LogW, MyFrame::OnLogWindow)
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
wxIMPLEMENT_APP(MyApp);
|
||||
|
||||
// ============================================================================
|
||||
// implementation
|
||||
// ============================================================================
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// the application class
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// 'Main program' equivalent: the program execution "starts" here
|
||||
bool MyApp::OnInit()
|
||||
{
|
||||
if ( !wxApp::OnInit() )
|
||||
return false;
|
||||
|
||||
// create the main application window
|
||||
MyFrame* frame = new MyFrame("wxWidgets OpenGL Pyramid Sample");
|
||||
|
||||
//Exit if the required visual attributes or OGL context couldn't be created
|
||||
if ( ! frame->OGLAvailable() )
|
||||
return false;
|
||||
|
||||
// As of October 2015 GTK+ needs the frame to be shown before we call SetCurrent()
|
||||
frame->Show(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// main frame
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// frame constructor
|
||||
MyFrame::MyFrame(const wxString& title)
|
||||
: wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(500, 400))
|
||||
{
|
||||
// set the frame icon
|
||||
SetIcon(wxICON(sample));
|
||||
|
||||
#if wxUSE_MENUS
|
||||
// create a menu bar
|
||||
wxMenu *fileMenu = new wxMenu;
|
||||
|
||||
// the "About" item should be in the help menu
|
||||
wxMenu *helpMenu = new wxMenu;
|
||||
helpMenu->Append(Pyramid_About, "&About\tF1", "Show about dialog");
|
||||
|
||||
#if wxUSE_LOGWINDOW
|
||||
fileMenu->Append(Pyramid_LogW, "&Log window", "Open the log window");
|
||||
fileMenu->AppendSeparator();
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
fileMenu->Append(Pyramid_Quit, "E&xit\tAlt-X", "Quit this program");
|
||||
|
||||
// now append the freshly created menu to the menu bar...
|
||||
wxMenuBar *menuBar = new wxMenuBar();
|
||||
menuBar->Append(fileMenu, "&File");
|
||||
menuBar->Append(helpMenu, "&Help");
|
||||
|
||||
// ... and attach this menu bar to the frame
|
||||
SetMenuBar(menuBar);
|
||||
#endif // wxUSE_MENUS
|
||||
|
||||
#if wxUSE_STATUSBAR
|
||||
// create a status bar just for fun (by default with 1 pane only)
|
||||
CreateStatusBar(2);
|
||||
SetStatusText("Welcome to wxWidgets!");
|
||||
#endif // wxUSE_STATUSBAR
|
||||
|
||||
#if wxUSE_LOGWINDOW
|
||||
//Open a log window, don't show it though
|
||||
m_LogWin = new wxLogWindow(NULL, "Pyramid log window", false, false);
|
||||
wxLog::SetActiveTarget(m_LogWin);
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
|
||||
// The canvas
|
||||
m_mycanvas = NULL;
|
||||
wxGLAttributes vAttrs;
|
||||
// Defaults should be accepted
|
||||
vAttrs.PlatformDefaults().Defaults().EndList();
|
||||
bool accepted = wxGLCanvas::IsDisplaySupported(vAttrs) ;
|
||||
|
||||
if ( accepted )
|
||||
{
|
||||
#if wxUSE_LOGWINDOW
|
||||
wxLogMessage("The display supports required visual attributes.");
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
}
|
||||
else
|
||||
{
|
||||
#if wxUSE_LOGWINDOW
|
||||
wxLogMessage("First try with OpenGL default visual attributes failed.");
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
// Try again without sample buffers
|
||||
vAttrs.Reset();
|
||||
vAttrs.PlatformDefaults().RGBA().DoubleBuffer().Depth(16).EndList();
|
||||
accepted = wxGLCanvas::IsDisplaySupported(vAttrs) ;
|
||||
|
||||
if ( !accepted )
|
||||
{
|
||||
wxMessageBox("Visual attributes for OpenGL are not accepted.\nThe app will exit now.",
|
||||
"Error with OpenGL", wxOK | wxICON_ERROR);
|
||||
}
|
||||
else
|
||||
{
|
||||
#if wxUSE_LOGWINDOW
|
||||
wxLogMessage("Second try with other visual attributes worked.");
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
}
|
||||
}
|
||||
|
||||
if ( accepted )
|
||||
m_mycanvas = new MyGLCanvas(this, vAttrs);
|
||||
|
||||
SetMinSize(wxSize(250, 200));
|
||||
}
|
||||
|
||||
|
||||
// event handlers
|
||||
|
||||
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
// true is to force the frame to close
|
||||
Close(true);
|
||||
}
|
||||
|
||||
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
wxMessageBox(wxString::Format
|
||||
(
|
||||
"Welcome to %s!\n"
|
||||
"\n"
|
||||
"This is the wxWidgets OpenGL Pyramid sample.\n"
|
||||
"%s\n",
|
||||
wxVERSION_STRING,
|
||||
m_OGLString
|
||||
),
|
||||
"About wxWidgets pyramid sample",
|
||||
wxOK | wxICON_INFORMATION,
|
||||
this);
|
||||
}
|
||||
|
||||
#if wxUSE_LOGWINDOW
|
||||
void MyFrame::OnLogWindow(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
if ( m_LogWin->GetFrame()->IsIconized() )
|
||||
m_LogWin->GetFrame()->Restore();
|
||||
|
||||
if ( ! m_LogWin->GetFrame()->IsShown() )
|
||||
m_LogWin->Show();
|
||||
|
||||
m_LogWin->GetFrame()->SetFocus();
|
||||
}
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
|
||||
bool MyFrame::OGLAvailable()
|
||||
{
|
||||
//Test if visual attributes were accepted.
|
||||
if ( ! m_mycanvas )
|
||||
return false;
|
||||
|
||||
//Test if OGL context could be created.
|
||||
return m_mycanvas->OglCtxAvailable();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Function for receiving messages from OGLstuff and passing them to the log window
|
||||
// ----------------------------------------------------------------------------
|
||||
void fOGLErrHandler(int err, int glerr, const GLchar* glMsg)
|
||||
{
|
||||
#if wxUSE_LOGWINDOW
|
||||
wxString msg;
|
||||
|
||||
switch (err)
|
||||
{
|
||||
case myoglERR_SHADERCREATE:
|
||||
msg = _("Error in shader creation.");
|
||||
break;
|
||||
case myoglERR_SHADERCOMPILE:
|
||||
msg = _("Error in shader compilation.");
|
||||
break;
|
||||
case myoglERR_SHADERLINK:
|
||||
msg = _("Error in shader linkage.");
|
||||
break;
|
||||
case myoglERR_SHADERLOCATION:
|
||||
msg = _("Error: Can't get uniforms locations.");
|
||||
break;
|
||||
case myoglERR_BUFFER:
|
||||
msg = _("Error: Can't load buffer. Likely out of GPU memory.");
|
||||
break;
|
||||
case myoglERR_TEXTIMAGE:
|
||||
msg = _("Error: Can't load texture. Likely out of GPU memory.");
|
||||
break;
|
||||
case myoglERR_DRAWING_TRI:
|
||||
msg = _("Error: Can't draw the triangles.");
|
||||
break;
|
||||
case myoglERR_DRAWING_STR:
|
||||
msg = _("Error: Can't draw the string.");
|
||||
break;
|
||||
case myoglERR_JUSTLOG:
|
||||
msg = _("Log info: ");
|
||||
break;
|
||||
default:
|
||||
msg = _("Not a GL message.");
|
||||
}
|
||||
|
||||
if ( glerr != GL_NO_ERROR )
|
||||
msg += wxString::Format(_(" GL error %d. "), glerr);
|
||||
else if ( err == 0 )
|
||||
msg = _("Information: ");
|
||||
else if ( err != myoglERR_JUSTLOG )
|
||||
msg += _(" GL reports: ");
|
||||
|
||||
if ( glMsg != NULL )
|
||||
msg += wxString::FromUTF8( reinterpret_cast<const char *>(glMsg) );
|
||||
|
||||
wxLogMessage(msg);
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// These two functions allow us to convert a wxString into a RGBA pixels array
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Creates a 4-bytes-per-pixel, RGBA array from a wxImage.
|
||||
// If the image has alpha channel, it's used. If not, pixels with 'cTrans' color
|
||||
// get 'cAlpha' alpha; an the rest of pixels get alpha=255 (opaque).
|
||||
//
|
||||
// NOTE: The returned pointer must be deleted somewhere in the app.
|
||||
unsigned char* MyImgToArray(const wxImage& img, const wxColour& cTrans, unsigned char cAlpha)
|
||||
{
|
||||
int w = img.GetWidth();
|
||||
int h = img.GetHeight();
|
||||
int siz = w * h;
|
||||
unsigned char *resArr = new unsigned char [siz * 4];
|
||||
unsigned char *res = resArr;
|
||||
unsigned char *sdata = img.GetData();
|
||||
unsigned char *alpha = NULL;
|
||||
if ( img.HasAlpha() )
|
||||
alpha = img.GetAlpha();
|
||||
// Pixel by pixel
|
||||
for ( int i = 0; i < siz; i++ )
|
||||
{ //copy the colour
|
||||
res[0] = sdata[0] ;
|
||||
res[1] = sdata[1] ;
|
||||
res[2] = sdata[2] ;
|
||||
if ( alpha != NULL )
|
||||
{ //copy alpha
|
||||
res[3] = alpha[i] ;
|
||||
}
|
||||
else
|
||||
{ // Colour cTrans gets cAlpha transparency
|
||||
if ( res[0] == cTrans.Red() && res[1] == cTrans.Green() && res[2] == cTrans.Blue() )
|
||||
res[3] = cAlpha;
|
||||
else
|
||||
res[3] = 255 ;
|
||||
}
|
||||
sdata += 3 ;
|
||||
res += 4 ;
|
||||
}
|
||||
|
||||
return resArr;
|
||||
}
|
||||
|
||||
// Creates an array of bytes that defines the pixels of the string.
|
||||
// The background color has cAlpha transparency. 0=transparent, 255=opaque
|
||||
//
|
||||
// NOTE: The returned pointer must be deleted somewhere in the app.
|
||||
unsigned char* MyTextToPixels(const wxString& sText, // The string
|
||||
const wxFont& sFont, // Font to use
|
||||
const wxColour& sForeColo, // Foreground colour
|
||||
const wxColour& sBackColo, // Background colour
|
||||
unsigned char cAlpha, // Background transparency
|
||||
int* width, int* height) // Image sizes
|
||||
{
|
||||
if ( sText.IsEmpty() )
|
||||
return NULL;
|
||||
|
||||
// The dc where we temporally draw
|
||||
wxMemoryDC mdc;
|
||||
|
||||
mdc.SetFont(sFont);
|
||||
|
||||
// Measure
|
||||
mdc.GetMultiLineTextExtent(sText, width, height);
|
||||
|
||||
/* This code should be used for old graphics cards.
|
||||
But this sample uses OGL Core Profile, so the card is not that old.
|
||||
|
||||
// Adjust sizes to power of two. Needed for old cards.
|
||||
int sizP2 = 4;
|
||||
while ( sizP2 < *width )
|
||||
sizP2 *= 2;
|
||||
*width = sizP2;
|
||||
sizP2 = 4;
|
||||
while ( sizP2 < *height )
|
||||
sizP2 *= 2;
|
||||
*height = sizP2;
|
||||
*/
|
||||
|
||||
// Now we know dimensions, let's draw into a memory dc
|
||||
wxBitmap bmp(*width, *height, 24);
|
||||
mdc.SelectObject(bmp);
|
||||
// If we have multiline string, perhaps not all of the bmp is used
|
||||
wxBrush brush(sBackColo);
|
||||
mdc.SetBackground(brush);
|
||||
mdc.Clear(); // Make sure all of bmp is cleared
|
||||
// Colours
|
||||
mdc.SetBackgroundMode(wxPENSTYLE_SOLID);
|
||||
mdc.SetTextBackground(sBackColo);
|
||||
mdc.SetTextForeground(sForeColo);
|
||||
// We draw the string and get it as an image.
|
||||
// NOTE: OpenGL axis are bottom to up. Be aware when setting the texture coords.
|
||||
mdc.DrawText(sText, 0, 0);
|
||||
mdc.SelectObject(wxNullBitmap); // bmp must be detached from wxMemoryDC
|
||||
|
||||
// Bytes from the image. Background pixels become transparent with the
|
||||
// cAlpha transparency value.
|
||||
unsigned char *res = MyImgToArray(bmp.ConvertToImage(), sBackColo, cAlpha);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// The canvas inside the frame. Our OpenGL connection
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
wxBEGIN_EVENT_TABLE(MyGLCanvas, wxGLCanvas)
|
||||
EVT_PAINT(MyGLCanvas::OnPaint)
|
||||
EVT_SIZE(MyGLCanvas::OnSize)
|
||||
EVT_MOUSE_EVENTS(MyGLCanvas::OnMouse)
|
||||
wxEND_EVENT_TABLE()
|
||||
|
||||
//We create a wxGLContext in this constructor.
|
||||
//We do OGL initialization at OnSize().
|
||||
MyGLCanvas::MyGLCanvas(MyFrame* parent, const wxGLAttributes& canvasAttrs)
|
||||
: wxGLCanvas(parent, canvasAttrs)
|
||||
{
|
||||
m_parent = parent;
|
||||
|
||||
m_oglManager = NULL;
|
||||
m_winHeight = 0; // We have not been sized yet
|
||||
|
||||
// Explicitly create a new rendering context instance for this canvas.
|
||||
wxGLContextAttrs ctxAttrs;
|
||||
#ifndef __WXMAC__
|
||||
// An impossible context, just to test IsOk()
|
||||
ctxAttrs.PlatformDefaults().OGLVersion(99, 2).EndList();
|
||||
m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
|
||||
|
||||
if ( !m_oglContext->IsOK() )
|
||||
{
|
||||
#if wxUSE_LOGWINDOW
|
||||
wxLogMessage("Trying to set OpenGL 99.2 failed, as expected.");
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
delete m_oglContext;
|
||||
ctxAttrs.Reset();
|
||||
#endif //__WXMAC__
|
||||
ctxAttrs.PlatformDefaults().CoreProfile().OGLVersion(3, 2).EndList();
|
||||
m_oglContext = new wxGLContext(this, NULL, &ctxAttrs);
|
||||
#ifndef __WXMAC__
|
||||
}
|
||||
#endif //__WXMAC__
|
||||
|
||||
if ( !m_oglContext->IsOK() )
|
||||
{
|
||||
wxMessageBox("This sample needs an OpenGL 3.2 capable driver.\nThe app will end now.",
|
||||
"OpenGL version error", wxOK | wxICON_INFORMATION, this);
|
||||
delete m_oglContext;
|
||||
m_oglContext = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if wxUSE_LOGWINDOW
|
||||
wxLogMessage("OpenGL Core Profile 3.2 successfully set.");
|
||||
#endif // wxUSE_LOGWINDOW
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
MyGLCanvas::~MyGLCanvas()
|
||||
{
|
||||
if ( m_oglContext )
|
||||
SetCurrent(*m_oglContext);
|
||||
|
||||
if ( m_oglManager )
|
||||
{
|
||||
delete m_oglManager;
|
||||
m_oglManager = NULL;
|
||||
}
|
||||
|
||||
if ( m_oglContext )
|
||||
{
|
||||
delete m_oglContext;
|
||||
m_oglContext = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool MyGLCanvas::oglInit()
|
||||
{
|
||||
if ( !m_oglContext )
|
||||
return false;
|
||||
|
||||
// The current context must be set before we get OGL pointers
|
||||
SetCurrent(*m_oglContext);
|
||||
|
||||
// Initialize our OGL pointers
|
||||
if ( !myOGLManager::Init() )
|
||||
{
|
||||
wxMessageBox("Error: Some OpenGL pointer to function failed.",
|
||||
"OpenGL initialization error", wxOK | wxICON_INFORMATION, this);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create our OGL manager, pass our OGL error handler
|
||||
m_oglManager = new myOGLManager(&fOGLErrHandler);
|
||||
|
||||
// Get the GL version for the current OGL context
|
||||
wxString sglVer = "\nUsing OpenGL version: ";
|
||||
sglVer += wxString::FromUTF8(
|
||||
reinterpret_cast<const char *>(m_oglManager->GetGLVersion()) );
|
||||
// Also Vendor and Renderer
|
||||
sglVer += "\nVendor: ";
|
||||
sglVer += wxString::FromUTF8(
|
||||
reinterpret_cast<const char *>(m_oglManager->GetGLVendor()) );
|
||||
sglVer += "\nRenderer: ";
|
||||
sglVer += wxString::FromUTF8(
|
||||
reinterpret_cast<const char *>(m_oglManager->GetGLRenderer()) );
|
||||
// For the menu "About" info
|
||||
m_parent->SetOGLString(sglVer);
|
||||
|
||||
// Load some data into GPU
|
||||
m_oglManager->SetShadersAndTriangles();
|
||||
|
||||
// This string will be placed on a face of the pyramid
|
||||
int swi = 0, shi = 0; //Image sizes
|
||||
wxString stg("wxWidgets");
|
||||
// Set the font. Use a big pointsize so as to smoothing edges.
|
||||
wxFont font(48, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
|
||||
if ( !font.IsOk() )
|
||||
font = *wxSWISS_FONT;
|
||||
wxColour bgrdColo(*wxBLACK);
|
||||
wxColour foreColo(160, 0, 200); // Dark purple
|
||||
// Build an array with the pixels. Background fully transparent
|
||||
unsigned char* sPixels = MyTextToPixels(stg, font, foreColo, bgrdColo, 0,
|
||||
&swi, &shi);
|
||||
// Send it to GPU
|
||||
m_oglManager->SetStringOnPyr(sPixels, swi, shi);
|
||||
delete[] sPixels; // That memory was allocated at MyTextToPixels
|
||||
|
||||
// This string is placed at left bottom of the window. Its size doesn't
|
||||
// change with window size.
|
||||
stg = "Rotate the pyramid with\nthe left mouse button";
|
||||
font.SetPointSize(14);
|
||||
bgrdColo = wxColour(40, 40, 255);
|
||||
foreColo = wxColour(*wxWHITE);
|
||||
unsigned char* stPixels = MyTextToPixels(stg, font, foreColo, bgrdColo, 80,
|
||||
&swi, &shi);
|
||||
m_oglManager->SetImmutableString(stPixels, swi, shi);
|
||||
delete[] stPixels;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MyGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
|
||||
{
|
||||
// This is a dummy, to avoid an endless succession of paint messages.
|
||||
// OnPaint handlers must always create a wxPaintDC.
|
||||
wxPaintDC dc(this);
|
||||
|
||||
// Avoid painting when we have not yet a size
|
||||
if ( m_winHeight < 1 || !m_oglManager )
|
||||
return;
|
||||
|
||||
// This should not be needed, while we have only one canvas
|
||||
SetCurrent(*m_oglContext);
|
||||
|
||||
// Do the magic
|
||||
m_oglManager->Render();
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
//Note:
|
||||
// You may wonder why OpenGL initialization was not done at wxGLCanvas ctor.
|
||||
// The reason is due to GTK+/X11 working asynchronously, we can't call
|
||||
// SetCurrent() before the window is shown on screen (GTK+ doc's say that the
|
||||
// window must be realized first).
|
||||
// In wxGTK, window creation and sizing requires several size-events. At least
|
||||
// one of them happens after GTK+ has notified the realization. We use this
|
||||
// circumstance and do initialization then.
|
||||
|
||||
void MyGLCanvas::OnSize(wxSizeEvent& event)
|
||||
{
|
||||
event.Skip();
|
||||
|
||||
// If this window is not fully initialized, dismiss this event
|
||||
if ( !IsShownOnScreen() )
|
||||
return;
|
||||
|
||||
if ( !m_oglManager )
|
||||
{
|
||||
//Now we have a context, retrieve pointers to OGL functions
|
||||
if ( !oglInit() )
|
||||
return;
|
||||
//Some GPUs need an additional forced paint event
|
||||
PostSizeEvent();
|
||||
}
|
||||
|
||||
// This is normally only necessary if there is more than one wxGLCanvas
|
||||
// or more than one wxGLContext in the application.
|
||||
SetCurrent(*m_oglContext);
|
||||
|
||||
// It's up to the application code to update the OpenGL viewport settings.
|
||||
m_winHeight = event.GetSize().y;
|
||||
m_oglManager->SetViewport(0, 0, event.GetSize().x, m_winHeight);
|
||||
|
||||
// Generate paint event without erasing the background.
|
||||
Refresh(false);
|
||||
}
|
||||
|
||||
void MyGLCanvas::OnMouse(wxMouseEvent& event)
|
||||
{
|
||||
event.Skip();
|
||||
|
||||
// GL 0 Y-coordinate is at bottom of the window
|
||||
int oglwinY = m_winHeight - event.GetY();
|
||||
|
||||
if ( event.LeftIsDown() )
|
||||
{
|
||||
if ( ! event.Dragging() )
|
||||
{
|
||||
// Store positions
|
||||
m_oglManager->OnMouseButDown(event.GetX(), oglwinY);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Rotation
|
||||
m_oglManager->OnMouseRotDragging( event.GetX(), oglwinY );
|
||||
|
||||
// Generate paint event without erasing the background.
|
||||
Refresh(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user