Run wxExecute() unit test in the GUI test suite too.
The same code works differently in console and GUI applications, so build this test case as part of both of them. See #10258. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74351 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -192,6 +192,7 @@ TEST_GUI_OBJECTS = \
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$(OBJS)\test_gui_evtlooptest.o \
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$(OBJS)\test_gui_propagation.o \
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$(OBJS)\test_gui_keyboard.o \
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$(OBJS)\test_gui_exec.o \
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$(OBJS)\test_gui_fonttest.o \
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$(OBJS)\test_gui_image.o \
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$(OBJS)\test_gui_rawbmp.o \
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@@ -942,6 +943,9 @@ $(OBJS)\test_gui_propagation.o: ./events/propagation.cpp
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$(OBJS)\test_gui_keyboard.o: ./events/keyboard.cpp
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$(CXX) -c -o $@ $(TEST_GUI_CXXFLAGS) $(CPPDEPS) $<
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$(OBJS)\test_gui_exec.o: ./exec/exec.cpp
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$(CXX) -c -o $@ $(TEST_GUI_CXXFLAGS) $(CPPDEPS) $<
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$(OBJS)\test_gui_fonttest.o: ./font/fonttest.cpp
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$(CXX) -c -o $@ $(TEST_GUI_CXXFLAGS) $(CPPDEPS) $<
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