Run wxExecute() unit test in the GUI test suite too.

The same code works differently in console and GUI applications, so build this
test case as part of both of them.

See #10258.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74351 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2013-07-03 00:32:40 +00:00
parent 821d856a61
commit d6655d446d
12 changed files with 451 additions and 42 deletions

View File

@@ -192,6 +192,7 @@ TEST_GUI_OBJECTS = \
$(OBJS)\test_gui_evtlooptest.o \
$(OBJS)\test_gui_propagation.o \
$(OBJS)\test_gui_keyboard.o \
$(OBJS)\test_gui_exec.o \
$(OBJS)\test_gui_fonttest.o \
$(OBJS)\test_gui_image.o \
$(OBJS)\test_gui_rawbmp.o \
@@ -942,6 +943,9 @@ $(OBJS)\test_gui_propagation.o: ./events/propagation.cpp
$(OBJS)\test_gui_keyboard.o: ./events/keyboard.cpp
$(CXX) -c -o $@ $(TEST_GUI_CXXFLAGS) $(CPPDEPS) $<
$(OBJS)\test_gui_exec.o: ./exec/exec.cpp
$(CXX) -c -o $@ $(TEST_GUI_CXXFLAGS) $(CPPDEPS) $<
$(OBJS)\test_gui_fonttest.o: ./font/fonttest.cpp
$(CXX) -c -o $@ $(TEST_GUI_CXXFLAGS) $(CPPDEPS) $<