small refinements
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57115 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -23,6 +23,9 @@
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#endif
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@endcode
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Note that since wxWidgets 2.9.0 you shouldn't use wxT() anymore in your
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program sources if you want to support Unicode.
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@see @ref overview_unicode, wxS()
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@header{wx/chartype.h}
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@@ -35,6 +38,8 @@
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in @c wchar_t-based (UTF-16) builds or keep them unchanged in @c char-based
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(UTF-8) builds.
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Basically this macro produces characters or strings of type wxStringCharType.
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The use of this macro is optional as the translation will always be done at
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run-time even if there is a mismatch between the kind of the literal used
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and the string or character type used in the current build.
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@@ -88,9 +93,11 @@ typedef wxUSE_UNICODE_dependent wxUChar;
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The @c wxUSE_UNICODE_WCHAR symbol is defined to @c 1 when building on
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Windows while it's defined to @c 0 when building on Unix, Linux or OS X.
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(Note that @c wxUSE_UNICODE_UTF8 symbol is defined as the opposite of
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@c wxUSE_UNICODE_WCHAR.)
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Note that wxStringCharType is the type used by wxString for internal storage
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of the characters.
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Note that wxStringCharType (as the name says) is the type used by wxString
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for internal storage of the characters.
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*/
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typedef wxUSE_UNICODE_WCHAR_dependent wxStringCharType;
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