Added ability to use xml resource files. Still need to add ability to
subclass wxXmlResourceHandler, etc... Added wxGridAutoEditMixin to the mixins library package. Made ColourSelect be derived from wxButton. Fixed a few bugs here and there, added some missing methods, etc. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10588 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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161
wxPython/contrib/xrc/xrc.i
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161
wxPython/contrib/xrc/xrc.i
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/////////////////////////////////////////////////////////////////////////////
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// Name: xrc.i
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// Purpose: Wrappers for the XML based Resource system
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//
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// Author: Robin Dunn
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//
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// Created: 4-June-2001
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// RCS-ID: $Id$
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// Copyright: (c) 2001 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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%module xrc
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%{
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#include "export.h"
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#include "wx/xrc/xmlres.h"
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%}
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//---------------------------------------------------------------------------
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%include typemaps.i
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%include my_typemaps.i
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%extern wx.i
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%extern windows.i
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%extern _defs.i
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%extern events.i
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%extern controls.i
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//---------------------------------------------------------------------------
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// This class holds XML resources from one or more .xml files
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// (or derived forms, either binary or zipped -- see manual for
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// details).
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class wxXmlResource : public wxObject
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{
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public:
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// Ctor. If use_locale is TRUE, translatable strings are
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// translated via _(). You can disable it by passing use_locale=FALSE
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// (for example if you provide resource file for each locale)
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%name(wxXmlResourceEmpty)wxXmlResource(bool use_locale = TRUE); // TODO, a better %name
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%addmethods {
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wxXmlResource(const wxString* filemask, bool use_locale = TRUE) {
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wxXmlResource* res = new wxXmlResource(*filemask, use_locale);
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res->InitAllHandlers();
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return res;
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}
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}
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~wxXmlResource();
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// Loads resources from XML files that match given filemask.
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// This method understands VFS (see filesys.h).
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bool Load(const wxString& filemask);
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// Initialize handlers for all supported controls/windows. This will
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// make the executable quite big because it forces linking against
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// most of wxWin library
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void InitAllHandlers();
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// Initialize only specific handler (or custom handler). Convention says
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// that handler name is equal to control's name plus 'XmlHandler', e.g.
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// wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. XML resource compiler
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// (xmlres) can create include file that contains initialization code for
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// all controls used within the resource.
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void AddHandler(wxXmlResourceHandler *handler);
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// Removes all handlers
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void ClearHandlers();
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// Loads menu from resource. Returns NULL on failure.
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wxMenu *LoadMenu(const wxString& name);
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// Loads menubar from resource. Returns NULL on failure.
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wxMenuBar *LoadMenuBar(const wxString& name);
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// Loads toolbar
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wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name);
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// Loads dialog. dlg points to parent window (if any). Second form
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// is used to finish creation of already existing instance (main reason
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// for this is that you may want to use derived class with new event table)
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// Example (typical usage):
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// MyDialog dlg;
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// wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
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// dlg->ShowModal();
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wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
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%name(LoadOnDialog)bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);
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// Loads panel. panel points to parent window (if any). Second form
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// is used to finish creation of already existing instance.
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wxPanel *LoadPanel(wxWindow *parent, const wxString& name);
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%name(LoadOnPanel)bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
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bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
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// Loads bitmap or icon resource from file:
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wxBitmap LoadBitmap(const wxString& name);
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wxIcon LoadIcon(const wxString& name);
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// Attaches unknown control into given panel/window/dialog:
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// (unknown controls are used in conjunction with <object class="unknown">)
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bool AttachUnknownControl(const wxString& name, wxWindow *control,
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wxWindow *parent = NULL);
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// Returns numeric ID that is equivalent to string id used in XML
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// resource. To be used in event tables
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// Macro XMLID is provided for convenience
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static int GetXMLID(const char *str_id);
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// Returns version info (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a)
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long GetVersion() const;
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// Compares resources version to argument. Returns -1 if resources version
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// is less than the argument, +1 if greater and 0 if they equal.
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int CompareVersion(int major, int minor, int release, int revision) const;
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};
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//----------------------------------------------------------------------
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%readonly
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// Global instance of resource class. For your convenience.
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wxXmlResource *wxTheXmlResource;
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%readwrite
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//----------------------------------------------------------------------
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%pragma(python) code = "
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def XMLID(str_id):
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return wxXmlResource_GetXMLID(str_id)
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def XMLCTRL(window, str_id, *args):
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return window.FindWindowById(XMLID(str_id))
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"
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//----------------------------------------------------------------------
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// TODO: Add wxXmlResourceHandler and etc.
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//----------------------------------------------------------------------
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%init %{
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wxClassInfo::CleanUpClasses();
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wxClassInfo::InitializeClasses();
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wxXmlInitXmlModule();
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wxXmlInitResourceModule();
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wxTheXmlResource->InitAllHandlers();
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%}
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//---------------------------------------------------------------------------
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