Use Bind() instead of Connect() in wxWidgets code

Use more modern function which allows to avoid wxXXXEventHandler()
macros use.

No real changes.
This commit is contained in:
Vadim Zeitlin
2018-05-28 22:10:56 +02:00
parent 8c8ff2c24d
commit d4f380e16e
48 changed files with 168 additions and 363 deletions

View File

@@ -146,14 +146,10 @@ public:
m_hasCapture = false;
m_spins = 1;
Connect( wxEVT_LEFT_DOWN,
wxMouseEventHandler(wxPGSpinButton::OnMouseEvent) );
Connect( wxEVT_LEFT_UP,
wxMouseEventHandler(wxPGSpinButton::OnMouseEvent) );
Connect( wxEVT_MOTION,
wxMouseEventHandler(wxPGSpinButton::OnMouseEvent) );
Connect( wxEVT_MOUSE_CAPTURE_LOST,
wxMouseCaptureLostEventHandler(wxPGSpinButton::OnMouseCaptureLost) );
Bind(wxEVT_LEFT_DOWN, &wxPGSpinButton::OnMouseEvent, this);
Bind(wxEVT_LEFT_UP, &wxPGSpinButton::OnMouseEvent, this);
Bind(wxEVT_MOTION, &wxPGSpinButton::OnMouseEvent, this);
Bind(wxEVT_MOUSE_CAPTURE_LOST, &wxPGSpinButton::OnMouseCaptureLost, this);
}
int GetSpins() const