Avoid missing ref

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42561 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2006-10-28 10:48:11 +00:00
parent 6d952fd76f
commit d479632a8f

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@@ -18,8 +18,6 @@ transparently to the class users and that whether an object is shared or not
is not seen from the outside of the class - in any case, the result of any is not seen from the outside of the class - in any case, the result of any
operation on it is the same. operation on it is the same.
\subsection{List of reference-counted wxWidgets classes}\label{refcountlist} \subsection{List of reference-counted wxWidgets classes}\label{refcountlist}
The following classes in wxWidgets have efficient (i.e. fast) assignment operators The following classes in wxWidgets have efficient (i.e. fast) assignment operators
@@ -37,8 +35,6 @@ and copy constructors since they are reference-counted:
\helpref{wxRegionIterator}{wxregioniterator}\\ \helpref{wxRegionIterator}{wxregioniterator}\\
\helpref{wxString}{wxstring} \helpref{wxString}{wxstring}
\subsection{Make your own reference-counted class}\label{wxobjectoverview} \subsection{Make your own reference-counted class}\label{wxobjectoverview}
Reference counting can be implemented easily using \helpref{wxObject}{wxobject} Reference counting can be implemented easily using \helpref{wxObject}{wxobject}
@@ -60,7 +56,7 @@ in fact, all times you'll need to read the data from your wxObject-derived class
you'll need to call such function. you'll need to call such function.
Very important, all times you need to actually modify the data placed inside your Very important, all times you need to actually modify the data placed inside your
wxObject-derived class, you must first call the \helpref{wxObject::UnShare}{wxobjectunshare} wxObject-derived class, you must first call the wxObject::UnShare
function to be sure that the modifications won't affect other instances which are function to be sure that the modifications won't affect other instances which are
eventually sharing your object's data. eventually sharing your object's data.