don't use annoying and unneeded in C++ casts of NULL to "T *" in all other files neither
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -64,7 +64,7 @@ public:
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const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
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// Get/Put property
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wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
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wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = NULL) const;
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wxVariant GetPropertyArray(const wxString& property, int noArgs, const wxVariant **args) const;
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wxVariant GetProperty(const wxString& property,
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const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
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@@ -87,7 +87,7 @@ public:
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// A way of initialising another wxAutomationObject with a dispatch object,
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// without having to deal with nasty IDispatch pointers.
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bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
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bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = NULL) const;
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bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs, const wxVariant **args) const;
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public:
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