Implement wxWindow::GetTextExtent to use wxDC to at least return something

reasonable rather than leaving uninitialized garbage values unchanged.

Fix wxWindow::DoSetVirtualSize so that the underlying Cocoa view always
takes up at least as much area as its enclosing clip view.  In particular,
wxDefaultCoord was not being handled, resulting in -1 size components.

Together, these make the generic wxListCtrl mostly usable.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@49137 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Elliott
2007-10-12 19:17:45 +00:00
parent 1e40f6676a
commit d39780517d

View File

@@ -1174,10 +1174,15 @@ int wxWindow::GetCharWidth() const
return 5;
}
void wxWindow::GetTextExtent(const wxString& string, int *x, int *y,
int *descent, int *externalLeading, const wxFont *theFont) const
void wxWindow::GetTextExtent(const wxString& string, int *outX, int *outY,
int *outDescent, int *outExternalLeading, const wxFont *inFont) const
{
// TODO
// FIXME: This obviously ignores the window's font (if any) along with any size
// transformations. However, it's better than nothing.
// We don't create a wxClientDC because we don't want to accidently be able to use
// it for drawing.
wxDC tmpdc;
return tmpdc.GetTextExtent(string, outX, outY, outDescent, outExternalLeading, inFont);
}
// Coordinates relative to the window
@@ -1233,11 +1238,44 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
// TODO
}
static inline int _DoFixupDistance(int vDistance, int cDistance)
{
// If the virtual distance is wxDefaultCoord, set it to the client distance
// This definitely has to be done or else we literally get views with a -1 size component!
if(vDistance == wxDefaultCoord)
vDistance = cDistance;
// NOTE: Since cDistance should always be >= 0 and since wxDefaultCoord is -1, the above
// test is more or less useless because it gets covered by the next one. However, just in
// case anyone decides that the next test is not correct, I want them to be aware that
// the above test would still be needed.
// I am not entirely sure about this next one but I believe it makes sense because
// otherwise the virtual view (which is the m_cocoaNSView that got wrapped by the scrolling
// machinery) can be smaller than the NSClipView (the client area) which
// means that, for instance, mouse clicks inside the client area as wx sees it but outside
// the virtual area as wx sees it won't be seen by the m_cocoaNSView.
// We make the assumption that if a virtual distance is less than the client distance that
// the real view must already be or will soon be positioned at coordinate 0 within the
// NSClipView that represents the client area. This way, when we increase the distance to
// be the client distance, the real view will exactly fit in the clip view.
else if(vDistance < cDistance)
vDistance = cDistance;
return vDistance;
}
void wxWindow::DoSetVirtualSize( int x, int y )
{
// Call wxWindowBase method which will set m_virtualSize to the appropriate value,
// possibly not what the caller passed in. For example, the current implementation
// clamps the width and height to within the min/max virtual ranges.
// wxDefaultCoord is passed through unchanged which means we need to handle it ourselves
// which we do by using the _DoFixupDistance helper method.
wxWindowBase::DoSetVirtualSize(x,y);
// Create the scroll view if it hasn't been already.
CocoaCreateNSScrollView();
[m_cocoaNSView setFrameSize:NSMakeSize(m_virtualSize.x,m_virtualSize.y)];
// Now use fixed-up distances when setting the frame size
wxSize clientSize = GetClientSize();
[m_cocoaNSView setFrameSize:NSMakeSize(_DoFixupDistance(m_virtualSize.x, clientSize.x), _DoFixupDistance(m_virtualSize.y, clientSize.y))];
}
bool wxWindow::SetFont(const wxFont& font)