don't check for connected state of UDP sockets which are never connected (closes #10717)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@60576 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -950,7 +950,9 @@ wxUint32 wxSocketBase::DoRead(void* buffer_, wxUint32 nbytes)
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// events and, even more importantly, we must do this under Windows
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// where we're not going to get notifications about socket being ready
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// for reading before we read all the existing data from it
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const int ret = m_connected ? m_impl->Read(buffer, nbytes) : 0;
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const int ret = !m_impl->m_stream || m_connected
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? m_impl->Read(buffer, nbytes)
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: 0;
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if ( ret == -1 )
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{
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if ( m_impl->GetLastError() == wxSOCKET_WOULDBLOCK )
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@@ -1115,7 +1117,7 @@ wxUint32 wxSocketBase::DoWrite(const void *buffer_, wxUint32 nbytes)
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wxUint32 total = 0;
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while ( nbytes )
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{
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if ( !m_connected )
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if ( m_impl->m_stream && !m_connected )
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{
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if ( (m_flags & wxSOCKET_WAITALL) || !total )
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SetError(wxSOCKET_IOERR);
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