fix typo (missing closing brackets); add some comments to wxKeyCode; no real change

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58521 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2009-01-30 16:07:19 +00:00
parent 86e9b8f28f
commit d29505ac70

View File

@@ -1166,8 +1166,8 @@ inline void *wxUIntToPtr(wxUIntPtr p)
/* base floating point types */
/* wxFloat32: 32 bit IEEE float ( 1 sign, 8 exponent bits, 23 fraction bits */
/* wxFloat64: 64 bit IEEE float ( 1 sign, 11 exponent bits, 52 fraction bits */
/* wxFloat32: 32 bit IEEE float ( 1 sign, 8 exponent bits, 23 fraction bits ) */
/* wxFloat64: 64 bit IEEE float ( 1 sign, 11 exponent bits, 52 fraction bits ) */
/* wxDouble: native fastest representation that has at least wxFloat64 */
/* precision, so use the IEEE types for storage, and this for */
/* calculations */
@@ -2196,13 +2196,20 @@ enum wxDataFormatId
/* Virtual keycodes */
enum wxKeyCode
{
WXK_BACK = 8,
WXK_BACK = 8, // backspace
WXK_TAB = 9,
WXK_RETURN = 13,
WXK_ESCAPE = 27,
/* values from 33 to 126 are reserved for the standard ASCII characters */
WXK_SPACE = 32,
WXK_DELETE = 127,
/* values from 128 to 255 are reserved for ASCII extended characters
(note that there isn't a real widely used standard for the meaning
of these values; avoid them in portable apps!) */
/* These are, by design, not compatible with unicode characters.
If you want to get a unicode character from a key event, use
wxKeyEvent::GetUnicodeKey instead. */