fix typo (missing closing brackets); add some comments to wxKeyCode; no real change
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58521 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1166,8 +1166,8 @@ inline void *wxUIntToPtr(wxUIntPtr p)
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/* base floating point types */
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/* wxFloat32: 32 bit IEEE float ( 1 sign, 8 exponent bits, 23 fraction bits */
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/* wxFloat64: 64 bit IEEE float ( 1 sign, 11 exponent bits, 52 fraction bits */
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/* wxFloat32: 32 bit IEEE float ( 1 sign, 8 exponent bits, 23 fraction bits ) */
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/* wxFloat64: 64 bit IEEE float ( 1 sign, 11 exponent bits, 52 fraction bits ) */
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/* wxDouble: native fastest representation that has at least wxFloat64 */
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/* precision, so use the IEEE types for storage, and this for */
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/* calculations */
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@@ -2196,13 +2196,20 @@ enum wxDataFormatId
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/* Virtual keycodes */
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enum wxKeyCode
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{
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WXK_BACK = 8,
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WXK_BACK = 8, // backspace
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WXK_TAB = 9,
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WXK_RETURN = 13,
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WXK_ESCAPE = 27,
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/* values from 33 to 126 are reserved for the standard ASCII characters */
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WXK_SPACE = 32,
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WXK_DELETE = 127,
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/* values from 128 to 255 are reserved for ASCII extended characters
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(note that there isn't a real widely used standard for the meaning
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of these values; avoid them in portable apps!) */
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/* These are, by design, not compatible with unicode characters.
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If you want to get a unicode character from a key event, use
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wxKeyEvent::GetUnicodeKey instead. */
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