last change broke seting the surface in the common case, fixed (and reorganized the code a bit)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41312 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -96,35 +96,28 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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wxPoint origin;
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wxPoint origin;
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wxIDirectFBSurfacePtr surface;
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wxIDirectFBSurfacePtr surface;
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wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
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wxRect r;
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if ( !win->IsShownOnScreen() )
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if ( !win->IsShownOnScreen() )
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{
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{
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// we're painting on invisible window: the changes won't have any
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// leave 'r' rectangle empty to indicate the window is not visible,
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// effect, as the window will be repainted anyhow when it is shown, but
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// see below (below "create the surface:") for how is this case handled
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// we still need a valid DC so that e.g. text extents can be measured,
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// so let's create a dummy surface that has the same format as the real
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// one would have and let the code paint on it:
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surface = CreateDummySurface(win, rect);
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// painting on hidden window has no effect on TLW's surface, don't
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// waste time flipping the dummy surface:
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m_shouldFlip = false;
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}
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}
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else
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else
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{
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{
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wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
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// compute painting rectangle after clipping if we're in PaintWindow
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// compute painting rectangle after clipping if we're in PaintWindow
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// code, otherwise paint on the entire window:
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// code, otherwise paint on the entire window:
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wxRect r(rectOrig);
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r = rectOrig;
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const wxRegion& updateRegion = win->GetUpdateRegion();
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const wxRegion& updateRegion = win->GetUpdateRegion();
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if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
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if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
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{
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{
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r.Intersect(updateRegion.AsRect());
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r.Intersect(updateRegion.AsRect());
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wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
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// parent TLW will flip the entire surface when painting is done
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// parent TLW will flip the entire surface when painting is done
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m_shouldFlip = false;
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m_shouldFlip = false;
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wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
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}
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}
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else
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else
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{
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{
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@@ -137,11 +130,22 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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// OTOH, if the window is (partially) hidden by being
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// OTOH, if the window is (partially) hidden by being
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// out of its parent's area, we must clip the surface accordingly.
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// out of its parent's area, we must clip the surface accordingly.
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r.Intersect(GetUncoveredWindowArea(win));
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r.Intersect(GetUncoveredWindowArea(win));
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m_shouldFlip = true; // paint the results immediately
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}
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}
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// create the surface:
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if ( r.IsEmpty() )
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if ( r.IsEmpty() )
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{
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{
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// the window is fully hidden, we can't paint on it, so create
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// we're painting on invisible window: the changes won't have any
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// a dummy surface as above
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// effect, as the window will be repainted anyhow when it is shown,
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surface = CreateDummySurface(win, &rectOrig);
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// but we still need a valid DC so that e.g. text extents can be
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// measured, so let's create a dummy surface that has the same
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// format as the real one would have and let the code paint on it:
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surface = CreateDummySurface(win, rect);
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// painting on hidden window has no effect on TLW's surface, don't
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// waste time flipping the dummy surface:
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m_shouldFlip = false;
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m_shouldFlip = false;
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}
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}
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else
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else
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@@ -149,27 +153,24 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
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DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
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surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
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surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
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// paint the results immediately
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// if the DC was clipped thanks to rectPaint, we must adjust the
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m_shouldFlip = true;
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// origin accordingly; but we do *not* adjust for 'rect', because
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}
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}
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// if the DC was clipped thanks to rectPaint, we must adjust the origin
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// accordingly; but we do *not* adjust for 'rect', because
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// rect.GetPosition() has coordinates (0,0) in the DC:
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// rect.GetPosition() has coordinates (0,0) in the DC:
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origin.x = rectOrig.x - r.x;
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origin.x = rectOrig.x - r.x;
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origin.y = rectOrig.y - r.y;
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origin.y = rectOrig.y - r.y;
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// m_shouldFlip was set in the "if" block above this one
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}
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if ( !surface )
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return;
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wxLogTrace(TRACE_PAINT,
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wxLogTrace(TRACE_PAINT,
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_T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
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_T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
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win, win->GetName().c_str(),
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win, win->GetName().c_str(),
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rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
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rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
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r.x, r.y, r.GetRight(), r.GetBottom(),
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r.x, r.y, r.GetRight(), r.GetBottom(),
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origin.x, origin.y);
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origin.x, origin.y);
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}
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if ( !surface )
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return;
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Init(surface);
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Init(surface);
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SetFont(win->GetFont());
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SetFont(win->GetFont());
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