Merged the wxPy_newswig branch into the HEAD branch (main trunk)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24541 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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wxPython/docs/BUILD.win32.txt
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wxPython/docs/BUILD.win32.txt
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Building wxPython on Win32
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--------------------------
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Building wxPython for use on win32 systems is a fairly simple process
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consisting of just a few steps. However depending on where you get
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your sources from and what your desired end result is, there are
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several permutations of those steps. At a high level the basic steps
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are:
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1. Get the sources
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2. Build the wxWindows DLL
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3. Build and Install wxPython
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We'll go into more detail of each of these steps below, but first a
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few bits of background information on tools.
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I use a tool called SWIG (http://www.swig.org) to help generate the
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C++ sources used in the wxPython extension module. However you don't
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need to have SWIG unless you want to modify the *.i files. I've made
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several modifications to SWIG specific to wxPython's needs and so the
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modified sources are included in the wx CVS at .../wxPython/wxSWIG.
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But because of the size and since most people won't need it my SWIG is
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not included in the wxPythonSrc tarball. You'll need to get it from
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CVS or a CVS snapshot.
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If you need to modify the *.i files for wxPython then change to the
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.../wxPython/wxSWIG directory and run:
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nmake -f makefile.vc
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Then you'll need to change a flag in the setup.py script as described
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below so the wxPython build process will use SWIG if needed.
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I use the new Python Distutils tool to build wxPython. It is included
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with Python 2.0, but if you want to use Python 1.5.2 or 1.6 then
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you'll need to download and install Distutils 1.0 from
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http://www.python.org/sigs/distutils-sig/
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I use Microsoft Visual C++ 6.0 (5.0 with the service packs should work
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also) to compile the wxPython C++ sources. Since I am using Distutils
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it should be easier now to build with other win32 compilers such as
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the free mingw32 or Borland compilers, but I havn't tried them yet.
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If anybody wants to try it I'll take any required patches for the
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setup script and for these instructions.
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UNICODE
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-------
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To build the version of wxWindows/wxPython that uses the unicode
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version of the Win32 APIs, just follow the steps below with these
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changes:
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a. You'll need the MSLU runtime DLL and import lib. The former can
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be downloaded from Microsoft, the latter is part of the latest
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Platform SDK from Microsoft (see msdn.microsoft.com for
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details). An alternative implementation of import lib can be
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downloaded from http://libunicows.sourceforge.net
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b. Add "UNICODE=1 MSLU=1" to the nmake command line when building
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wxWindows.
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c. Add "UNICODE=1" to the setup.py commandline when building
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wxPython.
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d. See the notes in CHANGES.txt about unicode.
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And now on to the fun stuff...
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1. Get the sources
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------------------
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A. You can either use a tarball with the released version of the
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source code for wxWindows/wxPython, or you can get current
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development sources from the CVS repository. (Some information
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about annonymous CVS access is at the http://wxwindows.org/cvs.htm
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site.) The advantage of using CVS is that you can easily update as
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soon as the developers check in new sources or fixes. The
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advantage of using a released version is that it usually has had
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more thorough testing done. You can decide which method is best
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for you. The released version file is named
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wxPythonSrc-[version].tar.gz and is available from the wxPython
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website at http://wxpython.org/download.php. You can use WinZip to
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unpack it if you don't have tar and gzip.
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B. Once you get the sources be sure to put them in a path without a
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space in it (i.e., NOT c:\Program Files\wx) and set an environment
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variable named WXWIN to the top level directory. For example:
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set WXWIN=c:\wx\wxPythonSrc-2.4.0.4
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You'll probably want to add that line to your autoexec.bat or
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System Properties depending on the type of system you are on.
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C. Change to the %WXWIN%\include\wx\msw directory and copy setup0.h to
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setup.h and then edit setup.h. This is how you control which parts
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of wxWindows are compiled into or left out of the build, simply by
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turning options on or off. I have the following differences from
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the default setup0.h in my setup.h, but you can experiment with
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other settings if you like:
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WXWIN_COMPATIBILITY_2_2 0
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wxDIALOG_UNIT_COMPATIBILITY 0
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wxUSE_DEBUG_CONTEXT 1
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wxUSE_MEMORY_TRACING 1
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wxUSE_CMDLINE_PARSER 0
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wxUSE_FSVOLUME 0
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wxUSE_DIALUP_MANAGER 0
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wxUSE_DYNAMIC_LOADER 0
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wxUSE_TREELAYOUT 0
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wxUSE_MS_HTML_HELP 0
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wxUSE_POSTSCRIPT 1
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** NEW **
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Be sure that wxUSE_GLCANVAS is defined to be 0 as wxPython now
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keeps its own copy of the glcanvas sources and expects that it is
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not in the main library. This is done to reduce the number of
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dependant DLLs on the core library and therefore help reduce
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startup time.
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2. Build the wxWindows DLL
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---------------------------
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A. Although MSVC project files are provided I always use the makefiles
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to build wxWindows because by default the flags are compatible with
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Python, (and I make sure they stay that way.) You would have to
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edit the project files a bit to make it work otherwise.
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B. There are three different types of wxWindows DLLs that can be
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produced by the VC makefile simply by providing a flag on the nmake
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command-line, I call the three types DEBUG, FINAL, and HYBRID.
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Here are some more details:
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DEBUG Specified with "FINAL=0" and produces a DLL named
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wxmsw[version]d.dll. This DLL is compiled with full
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debugging information and with the __WXDEBUG__ macro set,
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which enables some debugging-only code in wxWindows such
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as assertions and failure log messages. The /MDd flag is
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used which means that it is linked with the debugging
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version of the C runtime library and also that you must
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use the debugging version of Python, (python_d.exe and
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pythonXX_d.dll) which also means that all extensions
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loaded by Python should also have the _d in the name.
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With this option you can use the MSVC debugger to trace
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though the Python interpreter, as well as the code for the
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wxPython extension and the wxWindows DLL.
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FINAL Specified with "FINAL=1" and produces a DLL named
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wxmsw[version].dll. This DLL is compiled with optimizations
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turned on and without debugging information and without
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__WXDEBUG__. The /MD flag is used which means that you
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can use this version with the standard python.exe.
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HYBRID Specified with "FINAL=hybrid" and produces a DLL named
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wxmsw[version]h.dll. This DLL is almost the same as the
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FINAL version except the __WXDEBUG__ is used which means
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that you will get extra runtime assertions and validations
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from wxWindows. If any of these fail then they are turned
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into a Python exception that you can catch and deal with
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in your code. This is the version that I use when making
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the binary installer for win32.
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Since different DLL names and object file directories are used you
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can build all three types if you like.
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C. Change to the %WXWIN%\src\msw directory and type the following command,
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using the value for FINAL that you want:
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nmake -f makefile.vc dll FINAL=hybrid
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Your machine will then crunch away for possibly a long time,
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depending on your hardware, and when it's done you should have a
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DLL and some library files in %WXWIN%\lib.
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D. You'll either need to add %WXWIN%\lib to the PATH or copy the DLL
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file to a directory already on the PATH so the DLL can be found at
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runtime. Another option is to copy the DLL to the directory that
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the wxPython pacakge is installed to, for example,
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c:\Python22\lib\site-packages\wxPython.
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E. You can test your build by changing to one of the directories under
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%WXWIN%\samples or %WXWIN\demos and typing (using the right FINAL flag):
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nmake -f makefile.vc FINAL=hybrid WXUSINGDLL=1
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and then executing the resulting .exe file.
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3. Build and Install wxPython
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-----------------------------
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A. As mentioned previouslly, wxPython is built with the standard
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Python Distutils tool. If you are using Python 2.0 or later you
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are all set, otherwise you need to download and install Distutils
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1.0 from http://www.python.org/sigs/distutils-sig/.
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B. Change to the root wxPython directory and look at the setup.py
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file. This is the script that configures and defines all the
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information that Distutils needs to build wxPython. There are some
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options near the begining of the script that you may want or need
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to change based on what options you have selected up to this point,
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(type of DLL built, sources from tar.gz or from CVS, etc.) You can
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either change these flags directly in setup.py or supply them on
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the command-line.
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BUILD_GLCANVAS Set to zero if you don't want to build the
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Open GL canvas extension module.
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BUILD_OGL Set to zero if you don't want to build the
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Object Graphics Library extension module.
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BUILD_STC Set to zero if you don't want to build the
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wxStyledTextCtrl (the Scintilla wrapper)
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extension module.
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USE_SWIG If you have edited any of the *.i files you
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will need to set this flag to non-zero so SWIG
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will be executed to regenerate the wrapper C++
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and shadow python files.
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etc.
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C. To build and install wxPython you simply need to execute the
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setup.py script. If you have more than one version of Python
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installed, be sure to execute setup.py with the version you want to
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build wxPython for.
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Depending on what kind of wxWindows DLL you built there are
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different command-line parameters you'll want to pass to setup (in
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addition to possibly one or more of the above):
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FINAL: python setup.py install
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DEBUG: python setup.py build --debug install
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HYBRID: python setup.py HYBRID=1 install
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NOTE: If you get an internal compiler error from MSVC then you
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need to edit setup.py and add in the /GX- flag that is normally
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commented out. Just search for "GX-" and uncomment it so it is put
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into the cflags list.
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If you would like to install to someplace besides the Python
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site-packages directory (such as to your home directory) then you
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can add "--root=<path>" after the "install" command. To use
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wxPython like this you'll need to ensure that the directory
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containing wxPyrthon is contained in in the PYTHONPATH environment
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variable.
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D. At this point you should be able to change into the wxPython\demo
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directory and run the demo:
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python demo.py
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E. If you would like to make a test build that doesn't overwrite the
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installed version of wxPython you can do so with one of these
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commands instead of the install command above:
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FINAL: python setup.py build_ext --inplace
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DEBUG: python setup.py build_ext --debug --inplace
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HYBRID: python setup.py HYBRID=1 build_ext --inplace
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This will build the wxPython package in the local wxPython
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directory instead of installing it under your Python installation.
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To run using this test version just add the base wxPython source
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directory to the PYTHONPATH:
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set PYTHONPATH=%WXDIR%\wxPython
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cd %WXDIR%\wxPython\demo
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python demo.py
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That's all folks!
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-----------------
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robin@alldunn.com
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Block a user