No code changes, fixed various typos.

Applied patch by snowleopard2 fixing typos in interface/. Extended the fixes throughout trunk.

Closes #13076.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67384 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Dimitri Schoolwerth
2011-04-03 20:31:32 +00:00
parent a17305ea87
commit d13b34d3f2
142 changed files with 235 additions and 235 deletions

View File

@@ -381,7 +381,7 @@ WXDWORD wxButton::OS2GetStyle(
//
// We must use WS_CLIPSIBLINGS with the buttons or they would draw over
// each other in any resizeable dialog which has more than one button in
// each other in any resizable dialog which has more than one button in
// the bottom
//
dwStyle |= WS_CLIPSIBLINGS;

View File

@@ -2247,7 +2247,7 @@ long wxListCtrl::InsertItem (
vInsert.fInvalidateRecord = TRUE;
//
// Check wether we need to allocate our internal data
// Check whether we need to allocate our internal data
//
bool bNeedInternalData = ((rInfo.GetMask() & wxLIST_MASK_DATA) ||
rInfo.HasAttributes()

View File

@@ -492,7 +492,7 @@ bool wxMenuItem::OnMeasureItem( size_t* pWidth, size_t* pHeight )
if (m_bmpChecked.Ok())
{
//
// Is BMP height larger then text height?
// Is BMP height larger than text height?
//
size_t nAdjustedHeight = m_bmpChecked.GetHeight() +
wxSystemSettings::GetMetric(wxSYS_EDGE_Y);

View File

@@ -638,8 +638,8 @@ bool wxTopLevelWindowOS2::Create(
{
//
// We have different dialog templates to allow creation of dialogs
// with & without captions under OS2indows, resizeable or not (but a
// resizeable dialog always has caption - otherwise it would look too
// with & without captions under OS2indows, resizable or not (but a
// resizable dialog always has caption - otherwise it would look too
// strange)
//
ULONG ulDlgTemplate;

View File

@@ -1251,7 +1251,7 @@ void wxWindowOS2::DoGetPosition(
// use WinQueryWindowPos. This call, unlike the WIN32 call, however,
// returns a position relative to it's parent, so no parent adujstments
// are needed under OS/2. Also, windows should be created using
// wxWindow coordinates, i.e 0,0 is the TOP left.
// wxWindow coordinates, i.e. 0,0 is the TOP left.
//
if (IsKindOf(CLASSINFO(wxFrame)))
{