No code changes, fixed various typos.

Applied patch by snowleopard2 fixing typos in interface/. Extended the fixes throughout trunk.

Closes #13076.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67384 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Dimitri Schoolwerth
2011-04-03 20:31:32 +00:00
parent a17305ea87
commit d13b34d3f2
142 changed files with 235 additions and 235 deletions

View File

@@ -10,7 +10,7 @@
@class wxBufferedDC
This class provides a simple way to avoid flicker: when drawing on it,
everything is infact first drawn on an in-memory buffer (a wxBitmap) and
everything is in fact first drawn on an in-memory buffer (a wxBitmap) and
then copied to the screen, using the associated wxDC, only once, when this
object is destroyed. wxBufferedDC itself is typically associated with
wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should
@@ -120,7 +120,7 @@ public:
The difference between wxBufferedPaintDC and this class is that this class
won't double-buffer on platforms which have native double-buffering
already, avoiding any unneccessary buffering to avoid flicker.
already, avoiding any unnecessary buffering to avoid flicker.
wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that
have native double-buffering, otherwise, it is a typedef of