add wxModule::AddDependency(name) overload (patch 1790451)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50012 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -73,6 +73,14 @@ protected:
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m_dependencies.Add(dep);
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}
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// same as the version above except it will look up wxClassInfo by name on
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// its own
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void AddDependency(const char *className)
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{
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m_namedDependencies.Add(className);
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}
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private:
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// initialize module and Append it to initializedModules list recursively
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// calling itself to satisfy module dependencies if needed
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@@ -84,11 +92,19 @@ private:
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// could be initialized) and also empty m_modules itself
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static void DoCleanUpModules(const wxModuleList& modules);
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// resolve all named dependencies and add them to the normal m_dependencies
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bool ResolveNamedDependencies();
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// module dependencies: contains
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// module dependencies: contains wxClassInfo pointers for all modules which
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// must be initialized before this one
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wxArrayClassInfo m_dependencies;
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// used internally while initiliazing/cleaning up modules
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// and the named dependencies: those will be resolved during run-time and
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// added to m_dependencies
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wxArrayString m_namedDependencies;
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// used internally while initializing/cleaning up modules
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enum
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{
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State_Registered, // module registered but not initialized yet
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