don't allow docks to be resized such that panes overlap
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@59942 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -4033,26 +4033,84 @@ bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
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// resize the dock or the pane
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if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
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{
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// first, we must calculate the maximum size the dock may be
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int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
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int used_width = 0, used_height = 0;
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wxSize client_size = m_frame->GetClientSize();
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size_t dock_i, dock_count = m_docks.GetCount();
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for (dock_i = 0; dock_i < dock_count; ++dock_i)
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{
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wxAuiDockInfo& dock = m_docks.Item(dock_i);
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if (dock.dock_direction == wxAUI_DOCK_TOP ||
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dock.dock_direction == wxAUI_DOCK_BOTTOM)
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{
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used_height += dock.size;
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}
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if (dock.dock_direction == wxAUI_DOCK_LEFT ||
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dock.dock_direction == wxAUI_DOCK_RIGHT)
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{
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used_width += dock.size;
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}
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if (dock.resizable)
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used_width += sash_size;
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}
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int available_width = client_size.GetWidth() - used_width;
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int available_height = client_size.GetHeight() - used_height;
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#if wxUSE_STATUSBAR
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// if there's a status control, the available
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// height decreases accordingly
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if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
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{
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wxFrame* frame = static_cast<wxFrame*>(m_frame);
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wxStatusBar* status = frame->GetStatusBar();
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if (status)
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{
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wxSize status_client_size = status->GetClientSize();
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available_height -= status_client_size.GetHeight();
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}
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}
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#endif
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wxRect& rect = m_action_part->dock->rect;
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wxPoint new_pos(event.m_x - m_action_offset.x,
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event.m_y - m_action_offset.y);
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int new_size, old_size = m_action_part->dock->size;
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switch (m_action_part->dock->dock_direction)
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{
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case wxAUI_DOCK_LEFT:
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m_action_part->dock->size = new_pos.x - rect.x;
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new_size = new_pos.x - rect.x;
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if (new_size-old_size > available_width)
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new_size = old_size+available_width;
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m_action_part->dock->size = new_size;
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break;
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case wxAUI_DOCK_TOP:
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m_action_part->dock->size = new_pos.y - rect.y;
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new_size = new_pos.y - rect.y;
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if (new_size-old_size > available_height)
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new_size = old_size+available_height;
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m_action_part->dock->size = new_size;
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break;
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case wxAUI_DOCK_RIGHT:
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m_action_part->dock->size = rect.x + rect.width -
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new_pos.x - m_action_part->rect.GetWidth();
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new_size = rect.x + rect.width - new_pos.x -
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m_action_part->rect.GetWidth();
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if (new_size-old_size > available_width)
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new_size = old_size+available_width;
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m_action_part->dock->size = new_size;
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break;
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case wxAUI_DOCK_BOTTOM:
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m_action_part->dock->size = rect.y + rect.height -
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new_size = rect.y + rect.height -
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new_pos.y - m_action_part->rect.GetHeight();
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if (new_size-old_size > available_height)
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new_size = old_size+available_height;
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m_action_part->dock->size = new_size;
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break;
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}
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