wxPython 2.0b9, first phase (win32)
Added gobs of stuff, see wxPython/README.txt for details git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2310 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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153
utils/wxPython/demo/wxGLCanvas.py
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153
utils/wxPython/demo/wxGLCanvas.py
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from wxPython.wx import *
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try:
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from wxPython.glcanvas import *
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haveGLCanvas = true
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except ImportError:
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haveGLCanvas = false
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#----------------------------------------------------------------------
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if not haveGLCanvas:
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def runTest(frame, nb, log):
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dlg = wxMessageDialog(frame, 'The wxGLCanvas has not been included with this build of wxPython!',
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'Sorry', wxOK | wxICON_INFORMATION)
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dlg.ShowModal()
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dlg.Destroy()
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else:
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def runTest(frame, nb, log):
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win = TestGLCanvas(nb)
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return win
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class TestGLCanvas(wxGLCanvas):
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def __init__(self, parent):
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wxGLCanvas.__init__(self, parent, -1)
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EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
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self.init = false
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def OnEraseBackground(self, event):
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pass # Do nothing, to avoid flashing.
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def OnSize(self, event):
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size = self.GetClientSize()
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if self.GetContext() != 'NULL':
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self.SetCurrent()
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glViewport(0, 0, size.width, size.height)
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def OnPaint(self, event):
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dc = wxPaintDC(self)
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ctx = self.GetContext()
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if ctx == "NULL": return
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self.SetCurrent()
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if not self.init:
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self.InitGL()
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self.init = true
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# clear color and depth buffers
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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# draw six faces of a cube
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glBegin(GL_QUADS)
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glNormal3f( 0.0, 0.0, 1.0)
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glVertex3f( 0.5, 0.5, 0.5)
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glVertex3f(-0.5, 0.5, 0.5)
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glVertex3f(-0.5,-0.5, 0.5)
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glVertex3f( 0.5,-0.5, 0.5)
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glNormal3f( 0.0, 0.0,-1.0)
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glVertex3f(-0.5,-0.5,-0.5)
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glVertex3f(-0.5, 0.5,-0.5)
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glVertex3f( 0.5, 0.5,-0.5)
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glVertex3f( 0.5,-0.5,-0.5)
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glNormal3f( 0.0, 1.0, 0.0)
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glVertex3f( 0.5, 0.5, 0.5)
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glVertex3f( 0.5, 0.5,-0.5)
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glVertex3f(-0.5, 0.5,-0.5)
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glVertex3f(-0.5, 0.5, 0.5)
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glNormal3f( 0.0,-1.0, 0.0)
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glVertex3f(-0.5,-0.5,-0.5)
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glVertex3f( 0.5,-0.5,-0.5)
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glVertex3f( 0.5,-0.5, 0.5)
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glVertex3f(-0.5,-0.5, 0.5)
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glNormal3f( 1.0, 0.0, 0.0)
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glVertex3f( 0.5, 0.5, 0.5)
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glVertex3f( 0.5,-0.5, 0.5)
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glVertex3f( 0.5,-0.5,-0.5)
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glVertex3f( 0.5, 0.5,-0.5)
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glNormal3f(-1.0, 0.0, 0.0)
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glVertex3f(-0.5,-0.5,-0.5)
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glVertex3f(-0.5,-0.5, 0.5)
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glVertex3f(-0.5, 0.5, 0.5)
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glVertex3f(-0.5, 0.5,-0.5)
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glEnd()
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self.SwapBuffers()
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def InitGL(self):
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# set viewing projection
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glMatrixMode(GL_PROJECTION);
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glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
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# position viewer
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glMatrixMode(GL_MODELVIEW);
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glTranslatef(0.0, 0.0, -2.0);
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# position object
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glRotatef(30.0, 1.0, 0.0, 0.0);
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glRotatef(30.0, 0.0, 1.0, 0.0);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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overview = """\
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"""
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#----------------------------------------------------------------------
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def _test():
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class MyApp(wxApp):
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def OnInit(self):
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frame = wxFrame(NULL, -1, "HELP ME!!")
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win = TestGLCanvas(frame)
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frame.Show(TRUE)
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self.SetTopWindow(frame)
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return TRUE
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app = MyApp(0)
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app.MainLoop()
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if __name__ == '__main__':
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_test()
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