No changes whatsoever, just remove trailing whitespace.
There are no real changes in this commit but it removes all trailing white space from our source files. This avoids problems when applying patches and making diffs and it would be nice to prevent it from reappearing. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65680 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -59,7 +59,7 @@ bool wxGLCanvasBase::SetCurrent(const wxGLContext& context) const
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// that SetCurrent() can only be called for a shown window, so check for it
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wxASSERT_MSG( IsShownOnScreen(), wxT("can't make hidden GL canvas current") );
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return context.SetCurrent(*static_cast<const wxGLCanvas *>(this));
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}
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@@ -70,14 +70,14 @@ bool wxGLCanvasBase::SetColour(const wxString& colour)
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return false;
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#ifdef wxHAS_OPENGL_ES
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wxGLAPI::glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.),
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wxGLAPI::glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.),
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(GLfloat) (col.Blue() / 256.));
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#else
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GLboolean isRGBA;
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glGetBooleanv(GL_RGBA_MODE, &isRGBA);
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if ( isRGBA )
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{
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glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.),
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glColor3f((GLfloat) (col.Red() / 256.), (GLfloat) (col.Green() / 256.),
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(GLfloat) (col.Blue() / 256.));
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}
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else // indexed colour
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@@ -184,7 +184,7 @@ bool SetState( int flag, bool desired )
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if ( desired )
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glEnableClientState(flag);
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else
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glDisableClientState(flag);
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glDisableClientState(flag);
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}
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return former;
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}
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@@ -194,7 +194,7 @@ void RestoreState( int flag, bool desired )
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if ( desired )
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glEnableClientState(flag);
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else
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glDisableClientState(flag);
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glDisableClientState(flag);
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}
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#endif
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@@ -209,7 +209,7 @@ wxGLAPI::~wxGLAPI()
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{
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}
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void wxGLAPI::glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
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void wxGLAPI::glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
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GLfloat top, GLfloat zNear, GLfloat zFar)
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{
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#if wxUSE_OPENGL_EMULATION
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@@ -226,12 +226,12 @@ void wxGLAPI::glBegin(GLenum mode)
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{
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wxFAIL_MSG("nested glBegin");
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}
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s_mode = mode;
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s_texCoordsUsed = false;
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s_colorsUsed = false;
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s_normalsUsed = false;
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s_texCoords.clear();
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s_normals.clear();
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s_colors.clear();
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@@ -248,7 +248,7 @@ void wxGLAPI::glTexCoord2f(GLfloat s, GLfloat t)
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{
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wxFAIL_MSG("glTexCoord2f called outside glBegin/glEnd");
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}
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else
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{
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s_texCoordsUsed = true;
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@@ -271,16 +271,16 @@ void wxGLAPI::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
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{
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s_texCoords.push_back(s_currentTexCoord[0]);
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s_texCoords.push_back(s_currentTexCoord[1]);
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s_normals.push_back(s_currentNormal[0]);
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s_normals.push_back(s_currentNormal[1]);
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s_normals.push_back(s_currentNormal[2]);
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s_colors.push_back(s_currentColor[0]);
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s_colors.push_back(s_currentColor[1]);
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s_colors.push_back(s_currentColor[2]);
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s_colors.push_back(s_currentColor[3]);
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s_vertices.push_back(x);
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s_vertices.push_back(y);
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s_vertices.push_back(z);
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@@ -298,9 +298,9 @@ void wxGLAPI::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
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else
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{
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s_normalsUsed = true;
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s_currentNormal[0] = nx;
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s_currentNormal[1] = ny;
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s_currentNormal[2] = nz;
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s_currentNormal[0] = nx;
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s_currentNormal[1] = ny;
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s_currentNormal[2] = nz;
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}
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#else
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::glNormal3f(nx,ny,nz);
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@@ -328,7 +328,7 @@ void wxGLAPI::glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
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void wxGLAPI::glColor3f(GLfloat r, GLfloat g, GLfloat b)
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{
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#if wxUSE_OPENGL_EMULATION
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glColor4f(r,g,b,1.0);
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glColor4f(r,g,b,1.0);
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#else
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::glColor3f(r,g,b);
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#endif
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@@ -341,34 +341,34 @@ void wxGLAPI::glEnd()
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bool formerNormals = SetState( GL_NORMAL_ARRAY, s_normalsUsed );
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bool formerTexCoords = SetState( GL_TEXTURE_COORD_ARRAY, s_texCoordsUsed );
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bool formerVertex = glIsEnabled(GL_VERTEX_ARRAY);
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if( !formerVertex )
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glEnableClientState(GL_VERTEX_ARRAY);
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if ( s_colorsUsed )
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glColorPointer( 4, GL_FLOAT, 0, &s_colors[0] );
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if ( s_normalsUsed )
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glNormalPointer( GL_FLOAT, 0, &s_normals[0] );
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if ( s_texCoordsUsed )
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glTexCoordPointer( 2, GL_FLOAT, 0, &s_texCoords[0] );
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glVertexPointer(3, GL_FLOAT, 0, &s_vertices[0]);
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glDrawArrays( s_mode, 0, s_vertices.size() / 3 );
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if ( s_colorsUsed != formerColors )
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RestoreState( GL_COLOR_ARRAY, formerColors );
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if ( s_normalsUsed != formerNormals )
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RestoreState( GL_NORMAL_ARRAY, formerColors );
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if ( s_texCoordsUsed != formerTexCoords )
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RestoreState( GL_TEXTURE_COORD_ARRAY, formerColors );
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if( !formerVertex )
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glDisableClientState(GL_VERTEX_ARRAY);
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s_mode = 0xFF;
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#else
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::glEnd();
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