replace @b Note with @note; replace '' with "
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52960 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -52,7 +52,7 @@ public:
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thus allowing you to only modify some of its methods -- without having to
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reimplement all of them.
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Note that the "normal'', inheritance-based approach, doesn't work with the
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Note that the "normal", inheritance-based approach, doesn't work with the
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renderers as it is impossible to derive from a class unknown at compile-time
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and the renderer is only chosen at run-time. So suppose that you want to only
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add something to the drawing of the tree control buttons but leave all the
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@@ -63,7 +63,7 @@ public:
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Except for the constructor, it has exactly the same methods as
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wxRendererNative and their implementation is
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trivial: they are simply forwarded to the real renderer. Note that the "real''
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trivial: they are simply forwarded to the real renderer. Note that the "real"
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renderer may, in turn, be a wxDelegateRendererNative as well and that there may
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be arbitrarily many levels like this -- but at the end of the chain there must
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be a real renderer which does the drawing.
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@@ -105,7 +105,7 @@ public:
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First, a brief introduction to wxRenderer and why it is needed.
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Usually wxWidgets uses the underlying low level GUI system to draw all the
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controls - this is what we mean when we say that it is a "native'' framework.
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controls - this is what we mean when we say that it is a "native" framework.
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However not all controls exist under all (or even any) platforms and in this
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case wxWidgets provides a default, generic, implementation of them written in
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wxWidgets itself.
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