replace @b Note with @note; replace '' with "

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52960 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-04-01 13:59:28 +00:00
parent 0ce6d6c89a
commit cdbcf4c286
28 changed files with 45 additions and 45 deletions

View File

@@ -52,7 +52,7 @@ public:
thus allowing you to only modify some of its methods -- without having to
reimplement all of them.
Note that the "normal'', inheritance-based approach, doesn't work with the
Note that the "normal", inheritance-based approach, doesn't work with the
renderers as it is impossible to derive from a class unknown at compile-time
and the renderer is only chosen at run-time. So suppose that you want to only
add something to the drawing of the tree control buttons but leave all the
@@ -63,7 +63,7 @@ public:
Except for the constructor, it has exactly the same methods as
wxRendererNative and their implementation is
trivial: they are simply forwarded to the real renderer. Note that the "real''
trivial: they are simply forwarded to the real renderer. Note that the "real"
renderer may, in turn, be a wxDelegateRendererNative as well and that there may
be arbitrarily many levels like this -- but at the end of the chain there must
be a real renderer which does the drawing.
@@ -105,7 +105,7 @@ public:
First, a brief introduction to wxRenderer and why it is needed.
Usually wxWidgets uses the underlying low level GUI system to draw all the
controls - this is what we mean when we say that it is a "native'' framework.
controls - this is what we mean when we say that it is a "native" framework.
However not all controls exist under all (or even any) platforms and in this
case wxWidgets provides a default, generic, implementation of them written in
wxWidgets itself.