Updated documentation for some wxPropertyGrid classes.

Updated documentation for wxPGEditor, wxPropertyGridPage, wxPropertyGridManager, wx*Property classes.
Removed doxygen-style comments from header files.
This commit is contained in:
Artur Wieczorek
2016-07-23 23:38:39 +02:00
parent b3d4c870da
commit cd96c664dd
10 changed files with 579 additions and 771 deletions

View File

@@ -49,136 +49,98 @@ public:
// -----------------------------------------------------------------------
/** @class wxPGEditor
Base class for custom wxPropertyGrid editors.
@remarks
- Names of builtin property editors are: TextCtrl, Choice,
ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
editors include SpinCtrl and DatePickerCtrl, but using them requires
calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
- Pointer to builtin editor is available as wxPGEditor_EditorName
(e.g. wxPGEditor_TextCtrl).
- To add new editor you need to register it first using static function
wxPropertyGrid::RegisterEditorClass(), with code like this:
@code
wxPGEditor *editorPointer = wxPropertyGrid::RegisterEditorClass(
new MyEditorClass(), "MyEditor");
@endcode
After that, wxPropertyGrid will take ownership of the given object, but
you should still store editorPointer somewhere, so you can pass it to
wxPGProperty::SetEditor(), or return it from
wxPGEditor::DoGetEditorClass().
@library{wxpropgrid}
@category{propgrid}
*/
// Base class for custom wxPropertyGrid editors.
// - Names of builtin property editors are: TextCtrl, Choice,
// ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
// editors include SpinCtrl and DatePickerCtrl, but using them requires
// calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
// - Pointer to builtin editor is available as wxPGEditor_EditorName
// (e.g. wxPGEditor_TextCtrl).
// - To add new editor you need to register it first using static function
// wxPropertyGrid::RegisterEditorClass(), with code like this:
// wxPGEditor *editorPointer = wxPropertyGrid::RegisterEditorClass(
// new MyEditorClass(), "MyEditor");
// After that, wxPropertyGrid will take ownership of the given object, but
// you should still store editorPointer somewhere, so you can pass it to
// wxPGProperty::SetEditor(), or return it from
// wxPGEditor::DoGetEditorClass().
class WXDLLIMPEXP_PROPGRID wxPGEditor : public wxObject
{
wxDECLARE_ABSTRACT_CLASS(wxPGEditor);
public:
/** Constructor. */
// Constructor.
wxPGEditor()
: wxObject()
{
m_clientData = NULL;
}
/** Destructor. */
// Destructor.
virtual ~wxPGEditor();
/**
Returns pointer to the name of the editor. For example,
wxPGEditor_TextCtrl has name "TextCtrl". If you don't need to access
your custom editor by string name, then you do not need to implement
this function.
*/
// Returns pointer to the name of the editor. For example,
// wxPGEditor_TextCtrl has name "TextCtrl". If you don't need to access
// your custom editor by string name, then you do not need to implement
// this function.
virtual wxString GetName() const;
/**
Instantiates editor controls.
@param propgrid
wxPropertyGrid to which the property belongs (use as parent for
control).
@param property
Property for which this method is called.
@param pos
Position, inside wxPropertyGrid, to create control(s) to.
@param size
Initial size for control(s).
@remarks
- Unlike in previous version of wxPropertyGrid, it is no longer
necessary to call wxEvtHandler::Connect() for interesting editor
events. Instead, all events from control are now automatically
forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
*/
// Instantiates editor controls.
// propgrid- wxPropertyGrid to which the property belongs
// (use as parent for control).
// property - Property for which this method is called.
// pos - Position, inside wxPropertyGrid, to create control(s) to.
// size - Initial size for control(s).
// Unlike in previous version of wxPropertyGrid, it is no longer
// necessary to call wxEvtHandler::Connect() for interesting editor
// events. Instead, all events from control are now automatically
// forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& size) const = 0;
/** Loads value from property to the control. */
// Loads value from property to the control.
virtual void UpdateControl( wxPGProperty* property,
wxWindow* ctrl ) const = 0;
/**
Used to get the renderer to draw the value with when the control is
hidden.
Default implementation returns g_wxPGDefaultRenderer.
*/
// Used to get the renderer to draw the value with when the control is
// hidden.
// Default implementation returns g_wxPGDefaultRenderer.
//virtual wxPGCellRenderer* GetCellRenderer() const;
/** Draws value for given property.
*/
// Draws value for given property.
virtual void DrawValue( wxDC& dc,
const wxRect& rect,
wxPGProperty* property,
const wxString& text ) const;
/** Handles events. Returns true if value in control was modified
(see wxPGProperty::OnEvent for more information).
@remarks wxPropertyGrid will automatically unfocus the editor when
wxEVT_TEXT_ENTER is received and when it results in
property value being modified. This happens regardless of
editor type (i.e. behaviour is same for any wxTextCtrl and
wxComboBox based editor).
*/
// Handles events. Returns true if value in control was modified
// (see wxPGProperty::OnEvent for more information).
// wxPropertyGrid will automatically unfocus the editor when
// wxEVT_TEXT_ENTER is received and when it results in
// property value being modified. This happens regardless of
// editor type (i.e. behaviour is same for any wxTextCtrl and
// wxComboBox based editor).
virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
wxWindow* wnd_primary, wxEvent& event ) const = 0;
/** Returns value from control, via parameter 'variant'.
Usually ends up calling property's StringToValue or IntToValue.
Returns true if value was different.
*/
// Returns value from control, via parameter 'variant'.
// Usually ends up calling property's StringToValue or IntToValue.
// Returns true if value was different.
virtual bool GetValueFromControl( wxVariant& variant,
wxPGProperty* property,
wxWindow* ctrl ) const;
/**
Sets new appearance for the control. Default implementation
sets foreground colour, background colour, font, plus text
for wxTextCtrl and wxComboCtrl.
@param appearance
New appearance to be applied.
@param oldAppearance
Previously applied appearance. Used to detect which
control attributes need to be changed (e.g. so we only
change background colour if really needed).
@param unspecified
@true if the new appearance represents an unspecified
property value.
*/
// Sets new appearance for the control. Default implementation
// sets foreground colour, background colour, font, plus text
// for wxTextCtrl and wxComboCtrl.
// appearance - New appearance to be applied.
// oldAppearance - Previously applied appearance. Used to detect
// which control attributes need to be changed (e.g. so we only
// change background colour if really needed).
// unspecified - true if the new appearance represents an unspecified
// property value.
virtual void SetControlAppearance( wxPropertyGrid* pg,
wxPGProperty* property,
wxWindow* ctrl,
@@ -186,42 +148,36 @@ public:
const wxPGCell& oldAppearance,
bool unspecified ) const;
/**
Sets value in control to unspecified.
*/
// Sets value in control to unspecified.
virtual void SetValueToUnspecified( wxPGProperty* property,
wxWindow* ctrl ) const;
/** Sets control's value specifically from string. */
// Sets control's value specifically from string.
virtual void SetControlStringValue( wxPGProperty* property,
wxWindow* ctrl,
const wxString& txt ) const;
/** Sets control's value specifically from int (applies to choice etc.). */
// Sets control's value specifically from int (applies to choice etc.).
virtual void SetControlIntValue( wxPGProperty* property,
wxWindow* ctrl,
int value ) const;
/** Inserts item to existing control. Index -1 means appending.
Default implementation does nothing. Returns index of item added.
*/
// Inserts item to existing control. Index -1 means appending.
// Default implementation does nothing. Returns index of item added.
virtual int InsertItem( wxWindow* ctrl,
const wxString& label,
int index ) const;
/** Deletes item from existing control.
Default implementation does nothing.
*/
// Deletes item from existing control.
// Default implementation does nothing.
virtual void DeleteItem( wxWindow* ctrl, int index ) const;
/** Extra processing when control gains focus. For example, wxTextCtrl
based controls should select all text.
*/
// Extra processing when control gains focus. For example, wxTextCtrl
// based controls should select all text.
virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
/** Returns true if control itself can contain the custom image. Default is
to return false.
*/
// Returns true if control itself can contain the custom image. Default is
// to return false.
virtual bool CanContainCustomImage() const;
//
@@ -450,18 +406,11 @@ public:
// -----------------------------------------------------------------------
/** @class wxPGEditorDialogAdapter
Derive a class from this to adapt an existing editor dialog or function to
be used when editor button of a property is pushed.
You only need to derive class and implement DoShowDialog() to create and
show the dialog, and finally submit the value returned by the dialog
via SetValue().
@library{wxpropgrid}
@category{propgrid}
*/
// Derive a class from this to adapt an existing editor dialog or function to
// be used when editor button of a property is pushed.
// You only need to derive class and implement DoShowDialog() to create and
// show the dialog, and finally submit the value returned by the dialog
// via SetValue().
class WXDLLIMPEXP_PROPGRID wxPGEditorDialogAdapter : public wxObject
{
wxDECLARE_ABSTRACT_CLASS(wxPGEditorDialogAdapter);
@@ -484,13 +433,10 @@ public:
m_value = value;
}
/**
This method is typically only used if deriving class from existing
adapter with value conversion purposes.
*/
// This method is typically only used if deriving class from existing
// adapter with value conversion purposes.
wxVariant& GetValue() { return m_value; }
//
// This member is public so scripting language bindings
// wrapper code can access it freely.
void* m_clientData;
@@ -502,13 +448,10 @@ private:
// -----------------------------------------------------------------------
/** @class wxPGMultiButton
This class can be used to have multiple buttons in a property editor.
You will need to create a new property editor class, override
CreateControls, and have it return wxPGMultiButton instance in
wxPGWindowList::SetSecondary().
*/
// This class can be used to have multiple buttons in a property editor.
// You will need to create a new property editor class, override
// CreateControls, and have it return wxPGMultiButton instance in
// wxPGWindowList::SetSecondary().
class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
{
public:
@@ -519,12 +462,10 @@ public:
const wxWindow* GetButton( unsigned int i ) const
{ return (const wxWindow*) m_buttons[i]; }
/** Utility function to be used in event handlers.
*/
// Utility function to be used in event handlers.
int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
/** Returns number of buttons.
*/
// Returns number of buttons.
unsigned int GetCount() const { return (unsigned int) m_buttons.size(); }
void Add( const wxString& label, int id = -2 );