Fix new wxExecute() code compilation with wxUSE_CONSOLE_EVENTLOOP==0.
Nothing is going to work without the console apps/base traits support for the event loop but at least make it compile. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74531 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -48,6 +48,7 @@
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#include "wx/private/selectdispatcher.h"
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#include "wx/private/fdiodispatcher.h"
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#include "wx/unix/execute.h"
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#include "wx/unix/pipe.h"
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#include "wx/unix/private.h"
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#include "wx/evtloop.h"
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@@ -499,6 +500,8 @@ int BlockUntilChildExit(wxExecuteData& execData)
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wxCHECK_MSG( wxTheApp, -1,
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wxS("Can't block until child exit without wxTheApp") );
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#if wxUSE_SELECT_DISPATCHER
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// Even if we don't want to dispatch events, we still need to handle
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// child IO notifications and process termination concurrently, i.e.
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// we can't simply block waiting for the child to terminate as we would
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@@ -553,6 +556,11 @@ int BlockUntilChildExit(wxExecuteData& execData)
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}
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return execData.exitcode;
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#else // !wxUSE_SELECT_DISPATCHER
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wxFAIL_MSG( wxS("Can't block until child exit without wxSelectDispatcher") );
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return -1;
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#endif // wxUSE_SELECT_DISPATCHER/!wxUSE_SELECT_DISPATCHER
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}
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} // anonymous namespace
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@@ -1407,8 +1415,14 @@ bool wxHandleFatalExceptions(bool doit)
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int wxAppTraits::WaitForChild(wxExecuteData& execData)
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{
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#if wxUSE_CONSOLE_EVENTLOOP
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wxConsoleEventLoop loop;
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return RunLoopUntilChildExit(execData, loop);
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#else // !wxUSE_CONSOLE_EVENTLOOP
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wxFAIL_MSG( wxS("Can't wait for child process without wxConsoleEventLoop") );
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return -1;
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#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
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}
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// This function is common code for both console and GUI applications and used
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