Fix new wxExecute() code compilation with wxUSE_CONSOLE_EVENTLOOP==0.

Nothing is going to work without the console apps/base traits support for the
event loop but at least make it compile.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74531 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2013-07-15 15:14:53 +00:00
parent 4ec2eca1e8
commit ccf8bf20ca
3 changed files with 20 additions and 0 deletions

View File

@@ -124,12 +124,16 @@ wxEventLoopBase::AddSourceForFD(int fd,
wxEventLoopSourceHandler *handler,
int flags)
{
#if wxUSE_CONSOLE_EVENTLOOP
// Delegate to the event loop sources manager defined by it.
wxEventLoopSourcesManagerBase* const
manager = wxApp::GetValidTraits().GetEventLoopSourcesManager();
wxCHECK_MSG( manager, NULL, wxS("Must have wxEventLoopSourcesManager") );
return manager->AddSourceForFD(fd, handler, flags);
#else // !wxUSE_CONSOLE_EVENTLOOP
return NULL;
#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
}
#endif // wxUSE_EVENTLOOP_SOURCE