set LVCFMT_IMAGE, this at least allows to show imageso n the right sidei n the first column too (and fixes bug 787781)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@22787 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1512,22 +1512,9 @@ long wxListCtrl::InsertColumn(long col, wxListItem& item)
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lvCol.cx = 80;
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lvCol.cx = 80;
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}
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}
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// when we insert a column which can contain an image, we must specify this
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// NB: this is wrong, according to the docs we should return the index of
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// flag right now as doing it later in SetColumn() has no effect
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// the new column and not a bool, but don't change it in 2.4 branch
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//
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// as it's an incompatible change risking to break people's code
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// we use LVCFMT_BITMAP_ON_RIGHT by default because without it there is no
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// way to dynamically set/clear the bitmap as the column without a bitmap
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// on the left looks ugly (there is a hole)
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//
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// unfortunately with my version of comctl32.dll (5.80), the left column
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// image is always on the left and it seems that it's a "feature" - I
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// didn't find any way to work around it in any case
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if ( lvCol.mask & LVCF_IMAGE )
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{
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lvCol.mask |= LVCF_FMT;
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lvCol.fmt |= LVCFMT_BITMAP_ON_RIGHT;
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}
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bool success = ListView_InsertColumn(GetHwnd(), col, &lvCol) != -1;
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bool success = ListView_InsertColumn(GetHwnd(), col, &lvCol) != -1;
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if ( success )
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if ( success )
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{
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{
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@@ -2658,7 +2645,17 @@ static void wxConvertToMSWListCol(int WXUNUSED(col), const wxListItem& item,
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{
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{
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if ( wxTheApp->GetComCtl32Version() >= 470 )
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if ( wxTheApp->GetComCtl32Version() >= 470 )
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{
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{
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lvCol.mask |= LVCF_IMAGE;
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lvCol.mask |= LVCF_IMAGE | LVCF_FMT;
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// we use LVCFMT_BITMAP_ON_RIGHT because thei mages on the right
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// seem to be generally nicer than on the left and the generic
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// version only draws them on the right (we don't have a flag to
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// specify the image location anyhow)
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//
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// we don't use LVCFMT_COL_HAS_IMAGES because it doesn't seem to
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// make any difference in my tests -- but maybe we should?
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lvCol.fmt |= LVCFMT_BITMAP_ON_RIGHT | LVCFMT_IMAGE;
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lvCol.iImage = item.m_image;
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lvCol.iImage = item.m_image;
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}
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}
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//else: it doesn't support item images anyhow
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//else: it doesn't support item images anyhow
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