better TestSocketServer()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6760 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -723,19 +723,22 @@ static void TestSocketServer()
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{
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{
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puts("*** Testing wxSocketServer ***\n");
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puts("*** Testing wxSocketServer ***\n");
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// we want to launch a server
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static const int PORT = 3000;
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wxIPV4address addr;
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wxIPV4address addr;
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addr.Service(3000);
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addr.Service(PORT);
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wxSocketServer *server = new wxSocketServer(addr);
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wxSocketServer *server = new wxSocketServer(addr);
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if ( !server->Ok() )
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if ( !server->Ok() )
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{
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{
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puts("ERROR: failed to bind");
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puts("ERROR: failed to bind");
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return;
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}
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}
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for ( ;; )
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for ( ;; )
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{
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{
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puts("Server: waiting for connection...");
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printf("Server: waiting for connection on port %d...\n", PORT);
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wxSocketBase *socket = server->Accept();
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wxSocketBase *socket = server->Accept();
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if ( !socket )
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if ( !socket )
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@@ -746,13 +749,21 @@ static void TestSocketServer()
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puts("Server: got a client.");
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puts("Server: got a client.");
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server->SetTimeout(60); // 1 min
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while ( socket->IsConnected() )
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{
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wxString s;
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wxString s;
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char ch = '\0';
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char ch = '\0';
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for ( ;; )
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for ( ;; )
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{
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{
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if ( socket->Read(&ch, sizeof(ch)).Error() )
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if ( socket->Read(&ch, sizeof(ch)).Error() )
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{
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// don't log error if the client just close the connection
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if ( socket->IsConnected() )
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{
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{
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puts("ERROR: in wxSocket::Read.");
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puts("ERROR: in wxSocket::Read.");
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}
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break;
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break;
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}
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}
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@@ -782,11 +793,15 @@ static void TestSocketServer()
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socket->Write(s.MakeUpper().c_str(), s.length());
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socket->Write(s.MakeUpper().c_str(), s.length());
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socket->Write("\r\n", 2);
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socket->Write("\r\n", 2);
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printf("Server: wrote '%s'.\n", s.c_str());
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printf("Server: wrote '%s'.\n", s.c_str());
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delete socket;
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}
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}
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delete server;
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puts("Server: lost a client.");
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socket->Destroy();
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}
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// same as "delete server" but is consistent with GUI programs
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server->Destroy();
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}
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}
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static void TestSocketClient()
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static void TestSocketClient()
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@@ -2608,9 +2623,9 @@ int main(int argc, char **argv)
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#endif // TEST_MIME
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#endif // TEST_MIME
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#ifdef TEST_SOCKETS
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#ifdef TEST_SOCKETS
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if ( 0 )
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TestSocketServer();
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if ( 1 )
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if ( 1 )
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TestSocketServer();
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if ( 0 )
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{
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{
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TestSocketClient();
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TestSocketClient();
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TestProtocolFtp();
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TestProtocolFtp();
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