Make wxPG_FLOAT_PRECISION a built-in wxFloatProperty attribute
wxPG_FLOAT_PRECISION value is used only internally in wxFloatProperty and there is no need to make it readable via getter function.
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@@ -280,7 +280,6 @@ public:
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const wxString& text,
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int argFlags = 0 ) const wxOVERRIDE;
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virtual bool DoSetAttribute( const wxString& name, wxVariant& value ) wxOVERRIDE;
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virtual wxVariant DoGetAttribute( const wxString& name ) const wxOVERRIDE;
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virtual bool ValidateValue( wxVariant& value,
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wxPGValidationInfo& validationInfo ) const wxOVERRIDE;
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@@ -94,9 +94,9 @@ struct wxPGPaintData
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*/
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#define wxPG_BOOL_USE_DOUBLE_CLICK_CYCLING wxS("UseDClickCycling")
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/** wxFloatProperty (and similar) specific, int, default -1. Sets the (max) precision
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used when floating point value is rendered as text. The default -1 means infinite
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precision.
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/** wxFloatProperty (and similar) specific built-in attribute of type @c int.
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Default value is -1. Sets the (max) precision used when floating point
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value is rendered as text. The default -1 means infinite precision.
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*/
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#define wxPG_FLOAT_PRECISION wxS("Precision")
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@@ -1038,16 +1038,6 @@ bool wxFloatProperty::DoSetAttribute( const wxString& name, wxVariant& value )
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return false;
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}
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wxVariant wxFloatProperty::DoGetAttribute( const wxString& name ) const
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{
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wxVariant value;
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if ( name == wxPG_FLOAT_PRECISION )
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{
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value = (long)m_precision;
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}
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return value;
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}
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wxValidator*
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wxFloatProperty::GetClassValidator()
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{
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