Make wxPG_FLOAT_PRECISION a built-in wxFloatProperty attribute
wxPG_FLOAT_PRECISION value is used only internally in wxFloatProperty and there is no need to make it readable via getter function.
This commit is contained in:
@@ -94,9 +94,9 @@ struct wxPGPaintData
|
||||
*/
|
||||
#define wxPG_BOOL_USE_DOUBLE_CLICK_CYCLING wxS("UseDClickCycling")
|
||||
|
||||
/** wxFloatProperty (and similar) specific, int, default -1. Sets the (max) precision
|
||||
used when floating point value is rendered as text. The default -1 means infinite
|
||||
precision.
|
||||
/** wxFloatProperty (and similar) specific built-in attribute of type @c int.
|
||||
Default value is -1. Sets the (max) precision used when floating point
|
||||
value is rendered as text. The default -1 means infinite precision.
|
||||
*/
|
||||
#define wxPG_FLOAT_PRECISION wxS("Precision")
|
||||
|
||||
|
Reference in New Issue
Block a user