TRUE/FALSE -> true/false in documentation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18805 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -20,7 +20,7 @@ on Windows and GTK (Linux) only.
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Default constructor.
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\func{}{wxWave}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = FALSE}}
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\func{}{wxWave}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
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Constructs a wave object from a file or resource. Call \helpref{wxWave::IsOk}{wxwaveisok} to
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determine whether this succeeded.
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@@ -29,7 +29,7 @@ determine whether this succeeded.
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\docparam{fileName}{The filename or Windows resource.}
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\docparam{isResource}{TRUE if {\it fileName} is a resource, FALSE if it is a filename.}
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\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.}
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\membersection{wxWave::\destruct{wxWave}}
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@@ -39,7 +39,7 @@ Destroys the wxWave object.
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\membersection{wxWave::Create}\label{wxwavecreate}
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\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = FALSE}}
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\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
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Constructs a wave object from a file or resource.
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@@ -47,21 +47,21 @@ Constructs a wave object from a file or resource.
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\docparam{fileName}{The filename or Windows resource.}
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\docparam{isResource}{TRUE if {\it fileName} is a resource, FALSE if it is a filename.}
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\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.}
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\wxheading{Return value}
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TRUE if the call was successful, FALSE otherwise.
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true if the call was successful, false otherwise.
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\membersection{wxWave::IsOk}\label{wxwaveisok}
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\constfunc{bool}{IsOk}{\void}
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Returns TRUE if the object contains a successfully loaded file or resource, FALSE otherwise.
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Returns true if the object contains a successfully loaded file or resource, false otherwise.
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\membersection{wxWave::Play}\label{wxwaveplay}
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\constfunc{bool}{Play}{\param{bool}{ async = TRUE}, \param{bool}{ looped = FALSE}}
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\constfunc{bool}{Play}{\param{bool}{ async = true}, \param{bool}{ looped = false}}
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Plays the wave file synchronously or asynchronously, looped or single-shot.
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