TRUE/FALSE -> true/false in documentation

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18805 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2003-01-18 00:16:34 +00:00
parent 4aa3178674
commit cc81d32f2b
220 changed files with 1448 additions and 1448 deletions

View File

@@ -20,7 +20,7 @@ on Windows and GTK (Linux) only.
Default constructor.
\func{}{wxWave}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = FALSE}}
\func{}{wxWave}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
Constructs a wave object from a file or resource. Call \helpref{wxWave::IsOk}{wxwaveisok} to
determine whether this succeeded.
@@ -29,7 +29,7 @@ determine whether this succeeded.
\docparam{fileName}{The filename or Windows resource.}
\docparam{isResource}{TRUE if {\it fileName} is a resource, FALSE if it is a filename.}
\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.}
\membersection{wxWave::\destruct{wxWave}}
@@ -39,7 +39,7 @@ Destroys the wxWave object.
\membersection{wxWave::Create}\label{wxwavecreate}
\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = FALSE}}
\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
Constructs a wave object from a file or resource.
@@ -47,21 +47,21 @@ Constructs a wave object from a file or resource.
\docparam{fileName}{The filename or Windows resource.}
\docparam{isResource}{TRUE if {\it fileName} is a resource, FALSE if it is a filename.}
\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.}
\wxheading{Return value}
TRUE if the call was successful, FALSE otherwise.
true if the call was successful, false otherwise.
\membersection{wxWave::IsOk}\label{wxwaveisok}
\constfunc{bool}{IsOk}{\void}
Returns TRUE if the object contains a successfully loaded file or resource, FALSE otherwise.
Returns true if the object contains a successfully loaded file or resource, false otherwise.
\membersection{wxWave::Play}\label{wxwaveplay}
\constfunc{bool}{Play}{\param{bool}{ async = TRUE}, \param{bool}{ looped = FALSE}}
\constfunc{bool}{Play}{\param{bool}{ async = true}, \param{bool}{ looped = false}}
Plays the wave file synchronously or asynchronously, looped or single-shot.